MyRobot Development Part 48
Video shows the summary, text shows the technical!
This week:
Anime Lookdev
Workflow Optimizations
Grapple Hook Rework
Anime Lookdev
These shaders all have custom lighting, completely bypassing Unity's built in physically based rendering, to favor a more flat pseudo-cell-shaded look. There is a nice rim light to catch details at distances and an outline shader on all props so it's easier to tell what is part of the environment and what's dynamic.
Overall it looks very good. Still a few tweaks here and there but the look is 90% achieved. It's not an unlit look, much of the look actually relies on a screen space ambient occlusion shader to carve out details in the dark.
Workflow Optimizations
This also makes it great for VR.
Grapple Hook Rework
This was done partly because it was too overpowered with map traversal. It was too easy to run up a cliff by just spamming reel in. I do want the player to reach that level of mobility but not so fast at the beginning!
I'm pushing out a patch tonight to address some more Patreon login fixes. It seems it was solved 60% but a few are still unable to connect.
Stay tuned!
