Animation Release | Normandy Showers
Here’s the full release of the Liara animation.
High-quality version. https://mega.nz/file/sQZAiJgY#Vy7j5GlhcQPDMewwNg8-7DI031x_Gy2bnspcXyMQ8FQ
Compressed version: https://files.catbox.moe/53fwlf.mp4
Full Archive: https://mega.nz/folder/EZhRQArZ#ek7paoC4ybnQN8D7ydVDPg
Liara's voice-over is by PixieWillow
Shepard’s voice-over is by OolayTiger
Miranda's voice-over is by OolayTiger
Jack's voice-over is by ChloeAngelVA
Additional Jack Audio is from GeminiStarSign1’s Voice Pack
Jack model is by ChirpyChirp99
Ashley's voice-over is from LecheryAmoreVA’s Voice Pack
I uploaded the blends for this project as a rar file. Only the intro .blend has the textures packed; you would need to unpack them to use in the other blends.
https://mega.nz/folder/lBp1XJha#tsZZL3cDU83at9mU_mcYcQ
Next, I’m gonna work on officially releasing my Mass Effect model pack. A couple of months ago, I shared some progress on that, but since then, I haven’t been able to put much work into the models because this animation consumed all my time. The models are basically 97% ready to go. I just need to tweak the skin/hair shaders and textures again and add a few new hair models first.
After that initial release, I want to make a new map or two and add one extra character to the pack before I call it quits with Mass Effect. I also want to update my sound pack. I’ve gotten a lot of new sound files since I originally uploaded it.
Splitting my time between animations and models/maps/pics has become a big problem for me. I think about two years ago, with the EDI animation, I started falling into this cycle where I work on models and other stuff for only a little bit, then I shift all my attention to animating for two months+, and then I return and repeat. Because of this, my progress on models and other things has become very slow or almost nonexistent. This is actually why I’ve been making so much Mass Effect stuff over the last 3 years. The stuff I create is heavily dependent on the models I’m making; that’s how I’ve worked since I started in 3D. I want to move on from Mass Effect, but I can’t until the models are all finished.
So, until that extra character and map(s) are done, I’m going to make one or two small/mini animations instead of huge projects like this one. I’m talking about animations on the same scale as my Sheva x Jill or V x Rouge vids. For now, I should stick to smaller animations, so I actually have time for other things. Otherwise, this Mass Effect stuff could drag into 2027, and I really don’t want that.
