GAME.BUCKET GHOST SCHOOL synopsis
BUCKET GHOST SCHOOL
Title: BUCKET GHOST SCHOOL
Genre: Horror · Ghosts · Occult · Pixel Art · Male Protagonist · Side-scroll Action · Puzzle · Busty Characters
Story (Synopsis)
You and the elf heroine TJ enter an abandoned school. TJ is abducted by spirits — your mission is to rescue her and carry out the crystal orb that binds the ghosts so they cannot follow you out.
Game Systems / Overview
The game features: HP, Stamina, Hand (aim), UV Flash / Lighter (primary weapons), Action Collectibles, Currency, Items, Enemies, Map gimmicks, Puzzles, H-scenes, and Skins.
HP (Health)
A talisman protects the player’s body. Each time you are hit, the talisman burns away; if the talisman is fully consumed, it’s game over. After taking damage, the player becomes invulnerable for 3 seconds.
Stamina
Stamina is consumed while running. If it is fully depleted, you cannot run again until it has fully recovered.
Hand / Aiming
The player’s hand rotates toward the mouse cursor. You can swap primary weapons; right-click uses that weapon’s special ability depending on the situation.
UV Flash / Lighter (Primary Items)
UV Flash (right-click): Emits a narrow, long beam of UV light. Used both as a special attack and to find hidden clues and other map gimmicks.
Lighter (right-click): Unleashes a large burst of flame. It widens your visible radius and can activate the school’s sprinkler system.
Movement & Controls (Default)
Walk: A or D (toward the mouse direction)
Run: Shift + A or D
Crouch: S
Crawl: S + A or D
Jump: W
Slow walk: A or D opposite to the mouse direction
Move while right-clicking: Right-click + A or D
Heal: Press H when you have a spare talisman
Primary weapon skill: Right-click
Menu: ESC
Book / Read notes: B or click the book icon
interaction: E
Collectibles
You can pick up torn notes scattered around. A cat carries ripped pages in its mouth — these pages contain information about each ghost and include summoning diagrams. Interacting with a summoning circle (hold the interaction button) will reduce your HP to 1 and summon the ghost described on that page.
Currency
Collect soul fragments scattered through the school. Gather them and spend them with the merchant.
Items
Talisman (Amulet) — Found around the map or purchasable from the merchant. Press H to immediately switch to a spare talisman (or to use a spare talisman to heal, depending on context).
Map Gimmicks
Cage: A hiding place you can enter; not all enemies will be fooled by it.
Sprinkler: Detects flames and sprays water when triggered.
Bloodstain Numbers: Use the UV light to reveal numerical hints written on walls.
Enemies (Ghost Types)
Urban-legend style spirits and supernatural creatures appear in the school:
Common Ghost: Hits and chases the player.
Water Ghost: Moves along the floor like swimming and snatches the player.
Eight-feet Ghost : Walks slowly; colliding with it results in capture.
Tongue Ghost: Uses a long, lashing tongue to grab and pull the player.
Skins
You can change the player’s head from the menu.
H-scenes
H-scenes appear on Game Over. Paid supporters have an option to disable effect overlays so they can view the original uncensored images.
Planned / Upcoming Features
Future updates will include:
Animated H-scenes for each event.
Merchant character modeled on Hanako (bathroom .
Puzzles: collect numbered hints scattered around rooms and enter the code into a safe to receive keys and currency; unlocking the safe can grant access to boss rooms.
Boss fights: a distinctive boss for each map, reflecting that map’s theme and mechanics.
If you’d like the current build or upcoming updates to be released early, please vote. If the vote reaches a sufficient number of supporters, we’ll push the preview sooner.
