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June 11, 2022

Blender Geometry Nodes

In the recent Dev Talks I was discussing minimizing addons/third party tools and trying to stick to internal Blender stuff for stability. This is a great quick example of what I was talking about and shows the power of Blender's Geometry nodes. Miki3DX developed this tool but since it's entirely done internally within geometry nodes, it offers a degree of stability that 3rd party addons don't and I have full access to adapt it as I please.

Here you see me painting fluids directly onto the surface of Suzanne that I can further customize and edit to my hearts content. 


Pretty neat stuff!

bandicam 2022-06-11 10-03-53-998 (Gfycat)

Comments (6)

I
IT Roy · June 12, 2022

Forgot that Suzanne was the monkey. What not do this on Gary?!

D
Domiek · June 12, 2022

How dare you

J
JACVK · June 11, 2022

Up to monkey business I see haha (thats pretty cool! hope to see you use the tools in full)

V
VitAnyaNaked · June 11, 2022

<p style="color: #008600;">Really great stuff! It looks wonderful and I'm glad you shared it with us! Keep up your great work as always!</p>

M
MrKnobb · June 11, 2022

WOW, that can be used so easily and in many different options..

D
Domiek · June 11, 2022

Totally! There are some preset parameters for blood, ketchup, bath foam, etc. Super convenient. I used to try to sculpt this from scratch or do liquid sims which took forever.