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May 16, 2016

Progress Report

Alright good news!  Last week we managed to stumble upon the fix to our problem with the compression.  After nearly 40+ hours of reading up on how the compression system works in Unity we were successfully able to get Bend or Break from 350mb+ down to 19mb (just under the 20mb limit)! Although this is far from lossless, it damn well looks close to it.  We are completely blown away, and very confident that on newgrounds there won't be a game that will come close to the resolution we are putting out.  Bend or Break was never intended for this purpose so achieving the size limit was a huge success.  This build was also a huge r&d breakthrough on our end, and has opened up a whole new world of potential in improving our workflow and potential to add quality improvements to our content. Now we are aiming to have the build out to our testers today or tomorrow, and in your hands by the weeks end.   We are also aiming for a June 3rd release on newgrounds.  There has been some content added to the game, and I want to add that text skip has been added also.  Lastly I want to thank you all for your support with out you we couldn't do this.

SmokeShank

Comments (4)

D
DaApocalypse · May 17, 2016

wow sounds like good news guys! Keep up the good work, can't wait for it :)

C
Corbo · May 16, 2016

Sweet, well done fellas.

C
Curnan · May 16, 2016

That's exciting! Congrats on the breakthrough and I'm forward to playing the game next week.

M
Maria Luna Celeste · May 16, 2016

Muh dick! I can't wait to beat off to this game like I owe me money.