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November 1, 2018

A Learning Experience

There’s no real easy way to say this so we’re just going to rip the band-off: The Scooby game has been cancelled. 

After a tumultuous development cycle made up of numerous harsh road bumps, the direction for the game had to take a sharp turn in order for us to wind up with anything usable. However, the response from our initial play testers made it abundantly clear that people’s expectations for the game were too far removed from what we were looking to deliver. Even among our testers, those expectations negatively colored players’ opinions to such a great degree that we have chosen it best to use the game’s development solely as a harsh learning experience – one from which we did in fact learn a great deal. 

We were never expecting to make a large Scooby game with a continuous development process. That was never the goal. We were simply seeking to make something small and very appropriate for Newgrounds, like Bend or Break.

Also, our company goals and direction has seen a distinct shift since we began the Scooby project – one that the Scooby game doesn’t quite fit into. It’s become the case that the game has been holding up progress on other items we believe our fans and patrons would be much more interested in. 

Being such a small team, we have to carefully choose where we divert our limited resources. We were stuck with a choice. Spend even more time and resources to get something somewhat usable out of the Scooby endeavor or take the loss and divert resources towards projects that our fans will be much more excited about. In that context, at least for us, it was a simple decision to make. 

The good news is that we learned a lot from the experience that will help us create better games in a timelier manner moving forward. Our preproduction and employee vetting processes have immensely improved, and Locke – who will be our lead programmer on all projects moving forward – created some coding techniques and snippets that our future titles will certainly benefit from. 

We aren’t going to leave our patrons out in the lurch with nothing after all of this time though. We will be handing out a Scooby game asset pack with all of the art and assets that were created for the game. It will initially be made available to our $10+ patrons, as per usual, but will be given out to the rest of our patrons two weeks later as an apology for dashing your hopes. (Maybe some of you will see a few of the issues that led us to this moment upon reviewing the asset pack too.)

Our deepest apologies to any and all let down by this news. All we can do is learn from this experience and be better in the future, which is exactly what we intend to do. 

Thanks for reading,

    - Gunsmoke Games


Comments (18)

T
ThingxThe · November 3, 2018

Ah, what could have been.... Such a bummer. The concepts and the art all looked so god damn promising. What could have been...

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FRENCHFRIES · November 3, 2018

I know how you feel guys, as a developer, I know that all awesome ideas can't be made because, if it doesn't meet the target's expectations and needs, then it will be just a huge waste of time and energy. Anyways, cheer up guys, what happened is the proof that you are a great team.

M
Marcin Gaicki · November 2, 2018

Let me guess. People expected: 1) Episodic releases roughly matching the format of the original, family-friendly, series (with the mysteries'n'stuff, but with added sex), and/or 2) Bestiality. I can imagine why the game would never take off with either of these two.

L
Locke Kosta · November 2, 2018

People's expectations definitely played a part in our decisions not to release what we have, although not in quite the way you've listed here. It was clear people were looking for something that we never intended nor could deliver due to other major problems the project faced. As for bestiality, we were always upfront about it not being featured in the game.

D
Dubsington · November 2, 2018

Judging by the asset pack, the game wasn't quite what I was expecting anyway. I guess I thought it would be something closer to SR7s art style, which I admit was a silly thing to think since someone else was drawing it. I've never really been into the "exaggerated boobs and butts" style of H-art, I guess. At any rate, bummer that the project failed but good on you for realizing early and not sending reinforcements to a lost battle. On to the next thing!

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Locke Kosta · November 2, 2018

The next thing will be SR7 art too, so yeah, you'll probably be much happier with it.

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Matthew Magliocca · November 2, 2018

meh, too bad

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EroticOmega · November 2, 2018

Is there any chance for us to try this Build even if it won't be Updated Further?

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Locke Kosta · November 2, 2018

No. Sorry.

M
Mandragora · November 1, 2018

Was there ever a beta the people could try out on NG or anywhere else?

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Locke Kosta · November 1, 2018

No, we only gave a test build to trusted testers.

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Slim · November 1, 2018

That sucks, I was actually looking forward to this game.

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jose hernandez · November 1, 2018

Im sad because I was curious to see a scooby doo game by GG, but im happy it didnt kill you too much and also the failures tend to be harder to accept but also the best in teaching u what should never happend again.

M
Matt Ahn · November 1, 2018

RIP. Although I will be sad about this, I'm also optimistic in the sense that this can help you guys focus on the main game. Not that the development is slow or anything like that, but it might also lessen the weight on your shoulders. Still looking forward to the future!

j
jose hernandez · November 1, 2018

Agree.

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Theodore Hopkins · November 1, 2018

Scooby Doo game?

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Thief39 · November 1, 2018

Say. Maybe you could revisit Bend or break. Just a suggestion. It would be fun to see it expanded and have some good endings.

j
jose hernandez · November 1, 2018

Is not a bad idea, make a HD version of the first game could be good diversion.