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March 3, 2026

What’s Moving Forward Right Now

Hey everyone,

The last two months have been heavy on internal progress. The kind that moves the project forward in a meaningful way, but does not always give us big visual updates to show off. That can make communication harder than it sounds. With 3,700+ of you here, even small comments can land differently depending on the person reading them. That is just part of building something at this scale.

So last month we made a simple decision. If we cannot always show large system updates, we can still make sure you are entertained. We took an in-game feature and built a fun narrative experience around it, something that adds value now and can extend beyond a single update cycle. You all responded really well to that, so expect more of it this month.

Ren’Py Rebuild

The goal with the rebuild is straightforward. We want you to have a playable version where the art does not pull you out of the experience because of noticeable quality drops. After reviewing the timeline, we identified a clear cutoff point where the art quality shifts. That gives us direction instead of guesswork, which is a big step forward.

The rebuild still does not include the Bordello or villain posting yet, but we are getting much closer to a stable and focused version. The biggest win right now is clarity. Once the foundation is clean and consistent, everything else becomes easier to layer in properly.

Project Evo

Evo has hit the colouring stage, which is always the natural bottleneck. Colouring takes the longest and requires the most sustained attention, so it tends to stack up quickly. That part is inevitable in this kind of pipeline.

The difference this time is structure. The workload is being organized better, which is keeping the bottleneck from growing the way it has in past updates. Once the colouring phase clears, SR7 and Henshin start locking into place and the rest of the update begins to come together. We will keep you posted as those pieces start landing.

Talk soon,
Gunsmoke Games

Comments (9)

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Dunceinabag · March 13, 2026

20 years later

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WeirdAl713 · March 6, 2026

I'm very excited. I'm enjoying these games a lot. Keep being you!

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Nigel_Homeless · March 4, 2026

Its a pivotal point in development moving SU to ren'py and getting evo off the ground, I would hate for it to come out rushed or half assed. I have full confidence though so I'm very excited.

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Ggg · March 3, 2026

Can't wait for the next update to come out. I'm really excited about the way that things are taking!!! Keep up the awesome work!

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GeminiRosche13 · March 3, 2026

Good to hear the state of things is moving along. Thanks for the status report, looking forward to the next updates!

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Joss Wheezer · March 3, 2026

Why has the bordello been such a problem in both the android build and the now the rebuild? Is it a coding problem or a quality of the images problem? I always wondered why that specific part of the game is kinda omitted.

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Gunsmoke Games · March 3, 2026

Not a problem, just sequencing. Henshin left it out for Android due to size and space requirements. It just hasn't been added in while we up res the images. But it will get in eventually

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Ryan H · March 3, 2026

Where exactly did the team identify the drop in quality on something unlimited?

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Gunsmoke Games · March 3, 2026

Older images pre 2021 I believe. Those images when downsized for Android show visible problems when doing a build out on PC, with PC monitors.