(Feat Path) Path of Illumination
Five connected feats for Divine Awakening!
The Path of Illumination transforms your character through a deepening connection to divine light. You begin by gaining Illumination Dice and learning to empower Radiant damage, then branch into healing, protection, or revelation inspired by the three churches of Erenel’s Illuminated Church. Continue along the path to strengthen your Illumination Dice and eventually achieve Heavenly Ascension!
Those who walk the Path of Illumination carry a spark of divine radiance that brightens as their connection to the heavens deepens. This light may awaken through devotion, sacrifice, a divine vision, or direct contact with a celestial power. As their illumination grows, these characters learn to channel heavenly power to preserve life, defend against harm, and reveal what lies hidden in darkness. In Erenel, the Path of Illumination is most closely associated with the Illuminated Church. Lantern Priests, Balefire Knights, and other devoted followers might walk this path as their connection to the heavens transforms them into living vessels of divine light.
What are Feat Paths?
Feat Paths are not a completely new idea. We explored a similar concept years ago, and now that 5.5E is showing renewed interest in connected feat progression, I want to dive back into the idea as well! Each Feat Path begins with an entry feat that establishes a transformation and its core mechanic, then branches into additional feats that shape how that transformation develops, eventually unlocking a powerful final feat that represents its completed form.
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Artwork By: Publisher's Choice Quality Stock Art Rick Hershey / Fat Goblin Games
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Comments (1)
Quality stuff. Has an Aasimar by nurture rather than nature feel to it.
