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Preview build for the upcoming update (1 of 2)
lights-patch-v0.1.74-preview33-full.zip 56.1 MB
March 21, 2021

Preview build for the upcoming update

I’ve got some interesting news! But first, attached is a preview build for the upcoming update. There are quite a few changes, so I’d like to test it for another day or so before releasing it publicly, but it should be pretty stable now. Here are the main changes:

• CSP got configs that are applied to all cars and all tracks. With them, rain tyre patterns now can be applied to all cars that need them.

• Rain tyres physics parameters adjusted and fixed.

• Loading should be smoother and faster, especially with new loading caching option (I’ve added profiler which shows where time is spent exactly, and what parts were causing freezes; more optimizations are coming soon).

• All crash messages were reworked to be more informative and helpful.

• With extended physics it’s possible now to redefine collision parameters, such as friction, bounciness or softness, for both cars and tracks with new extended tracks physics (particularly helpful to make heavy cars more stiff — original AC collisions are a bit soft to simulate a bit of a flex, but those settings work well only for more lightweight cars). Also, new option now allows to tweak online collisions, helpful for cars with mass vastly different from 1000 kg (documentation is coming soon).

• And, as usual, a bunch of fixes and optimizations. Here’s the full list of changes.

And there is another potential breakthrough, still in testing stage, but I think it seems to work. Have you ever noticed an issue with large tracks where FFB would get messy, especially for cars moving slow or standing still? That precision issue which happens because AC uses 32 bit floating point numbers, and with large coordinates they start to lose accuracy. To fix it, I spent days trying to swap AC’s underlying physics engine (AC uses ODE to handle rigid bodies, joints and collisions) with something more modern capable of dealing with such issue. I tried PhysX, Bullet and Newton Dynamics, but unfortunately couldn’t get any of them to run reliably with the way AC uses its physics engine. 

Well, it turned out the solution might be much more straightforward. Now I simply swapped ODE with ODE complied with double precision, and it seemed to have helped, although at some performance cost (on my PC in a race with 55 cars it seemed to increase CPU load by 5%). And looking at how AC configures those slightly soft car-track collisions, I think it was the only option all along: it’s unlikely that the exact same behavior could be recreated with a different physics engine, and considering how often some open wheelers touch ground, those collision parameters seem to be crucial.

Whole thing is still at testing stage, disabled by default and not available online for safety reasons (just in case I missed something and it can give an unfair advantage). You can enable it in General settings:

If you’re driving on large tracks, such as Nordschleife or Shuto, please give it a test and check if it would help. Although please note, visual issues would still be present, I’ll work on fixing those in near future (I thought of fixing it before, but didn’t want to spend time on it before figuring out a way to improve physics part).

Thank you so much for all the incredible support! For the next part, I’ll work on adding protected RainFX configs, fixing remaining RainFX bugs and improving the way it looks, and, of course, working on fixing visual shaking caused by the same precision problem. Also, there might be a way to speed up physics at least a little bit, to try and compensate for that extra cost from double precision physics.

Comments (218)

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Denis kluska · January 4, 2024

in some cars made it from exterior retro -beers is distorting and/or reverse.

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jinxad · May 4, 2021

Rain works better for me now, not a huge fps drop anymore. But lightning strikes doesn´t appear anymore. Anyhow, keep up the good work :)

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Claudio Cavalensi · April 29, 2021

I've installed it but sky is black and no rain visible. Am I missing something?

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Kouga Matsubara · April 28, 2021

The tail lights of some cars glow green. Is there a countermeasure?

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Quantum95 · April 27, 2021

Is it possible to transition from a totally dry/clear track to wet weather/rain using the Dynamic Weather settings?

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Martin Powell · April 28, 2021

Yes look here https://www.racedepartment.com/downloads/assetto-corsa-weather-plans-and-rainfx-config-files-for-various-tracks.38503/

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Kurt Sapwell · April 27, 2021

I'm still using preview 3 instead of 33 as there seems to be bugs and ill wait for hot fixes before updating to preview 33 but in saying that great work @Ilja Jusupov love your csp and wouldn't use anything else :) :)

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Bean Man · April 26, 2021

rain works fine but i cant get any weather to work, even original kunos stuff - can you help me out?

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BluBoi · April 27, 2021

I had the same issue I just went to a lower CSP version and reinstalled the preview

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guima · April 26, 2021

I installed version 1.74 but I don't hear the noise of the rain, can someone help me ??

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felix · April 26, 2021

new flames barely working in this one

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Marmitaa · April 25, 2021

Any way to choose what monitor you play on? AC keeps opening on the wrong monitor.

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Marmitaa · April 26, 2021

I know but doesn't work. The screen freezes whenever i move it to my main monitor. It has something to do with this version, other CSP version's work normally.

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Nathan Hobbs · April 25, 2021

hi i just get cant download 2 files at once

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Sicon8 · April 25, 2021

same

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Marc Beswick · April 25, 2021

Every time i apply this patch the sky turns black, roll back to an earlier version and the sky returns

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Sicon8 · April 25, 2021

same

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Zookerman · April 25, 2021

Hey, the mod works great but no puddles or water appears on any of the tracks. I've tried to find a fix but can't find anything. Any help?

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Eduardo Valls Benitez · April 25, 2021

Hello, can someone help me, you can have a table in CM that classifies the top speed of the cars in a specific circuit in order, as in drag tests it indicates a table with the best times but in this case with the top speed, thanks and greetings

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Bram vd Kerkhof · April 25, 2021

Also installed the preview and from preview 1 to this one. This now gives some strange NeckFX effects, its not smooth anymore as it was in preview 1.

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Peter Tablet · April 25, 2021

yeah, here too!

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Andrew Peddie · April 23, 2021

Hello. I have installed this in my root folder as advised but I am still not seeing the option to update to v0.1.74-preview33 in the updates section of CM. Does anyone know what I'm doing wrong?

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Piotr Buzniak · April 24, 2021

You must unlock the current install of CSP, then install it, try giving the Content Manager method of install, so drag it to content manager, Also make sure you uninstall previous versions of CSP too.

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henlo laps · April 23, 2021

I get a black sky every time I start a new session

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Kerry Prout · April 23, 2021

Hi, I can't get lights-patch-v0.1.74-preview33 to work. I get a black screen after loading has finished. Patch-v0.174-preview3 works fine.

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luke147 · April 23, 2021

everytime i try to start a new session even with default cars and tracks it crashes. can anyone help?

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Blaze · April 24, 2021

Get newest sol version, make sure to install it properly and set filter to sol, like sol_extra. Some sol version had the issues, and did not work with some filters,

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James Harper · April 22, 2021

How do you install it?

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Peter Kull · April 22, 2021

Thanks for great work! One thing I noticed driving on a damp track that still is dark but there is no spray. It seams like its dry under the car in those conditions. There is a dry patch flickering behind the car. Is there a fix for that?

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Ramazan Aslan · April 22, 2021

When will the new version come?

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SKY · April 22, 2021

WOW !!! The force feedback is sooo good now ! I am amazed . I keep driving AC now with the new extended physics. Thank you !

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Michal Lezo · April 21, 2021

Hi can you please help me, I set rain in my content manager and in the game i dont have any drops or wet surface and i don´t know where is problem

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Alfonso Martínez · April 21, 2021

I can't get the wind wipers or the rain to be heard, you can help me. Thank you

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Peter Smith · April 21, 2021

I'm getting a lot of crashes too with this build. I've veryfied my files, tried different track car combo and still get the crashes

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Russell Harris · April 21, 2021

anyword on a new preview? its been a little while between fixes

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Jonattan Croda · April 19, 2021

So... did I misread something? rain tyres to all cars? how? And when will the Better Online Rain be ready? We need at least a On/Off Rain button or Command for Admin so it can start or stop rain anytime, and not all sessions or session lenght is raining...

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malcolm smith · April 19, 2021

All of the Kunos tracks work and some mods at the moment

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Miguel Murua · April 19, 2021

Does anybody know if all tracks can get wet? Only some of them are working for me. Rain works fine but tracks are still dry. Any suggestions?

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tim cortes · April 20, 2021

I believe you have to make your own extension.ini file if the track does not have one. Try watching this https://youtu.be/LcAZ8K5njVs

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AYUD ROAD STAGE · April 19, 2021

How can I get a car to have rain tires

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bag ster · April 19, 2021

After dragging and dropping the new preview to content manager i get an error say " Cant Install 2 Things at once"

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Zekkai · April 19, 2021

install it manually, you literally have to drag and drop it in root folder, thats it

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mark · April 19, 2021

I assumed that was the way it was as the pre-rendered frames are in the resolution aspect of your headset - in my case 1:1 (HP reverb) , not the monitors 16:9

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EX-MODS · April 18, 2021

more mods ) https://www.patreon.com/mods3d

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Zekkai · April 19, 2021

RTM, that is a whole load of shit right there.

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Disegnato dal vento · April 18, 2021

I'm sure I've misunderstood something, but I thought that, although the tyres are only optimised for the Tatuus and the Ferrari F1 car, any car with slicks available would gain a set of rain tyres when it was raining. The Tatuus is working fine for me, but I haven't managed to get a set of rain tyres for any other car...

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Wanderkroete · April 17, 2021

I just installed this version (upgrading from lights-patch-v0.1.74-preview3-full.zip) and it doesn't render in VR anymore in the HMD. I just see the steam VR background. Downgraded back to the old version and it works again. I can see the screen mirroring when I move the HMD around and I see the changed perspective in the mirroring. But the displays in the HMD don't show the game.

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Samuele Mollisi · April 17, 2021

Yeah me too... same exact problem!!

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Splendid · April 17, 2021

wow amazing work keep it up!! ヾ(•ω•`)o

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killua · April 17, 2021

small wishes,maybe not much people care about,but i really hope you can add DRS rules to csp someday.

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Wanderkroete · April 16, 2021

I preferably drive large "open world" tracks and i'M always having the issue, that my wheel is shaking or rattling when standing or starting from stand still or at the last few moments or rolling out

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Александр Козырев · April 16, 2021

HOW DO I TURN IT OFF? https://drive.google.com/file/d/1xPxfMbWFGoyPE7sXWerMIBtAH6rmIcnm/view?usp=sharing

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Aizat Che Man · April 16, 2021

Exhaust no flame. please fix. i tried another CSP is working fine

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Cory · April 15, 2021

Not sure what I'm doing wrong. I dropped the "lights-patch-v0.1.74-preview33-full.zip" into CM and it installed. My shader patch version is now 0.1.74-preview33. Is that what it should be now? I see the RainFX under the extensions in CSP, but when I'm on track there is no Weather/Rain App, just a debugger. Am I doing something wrong? I was under the impression it was just drag and drop and it should work, but that has not been the case for me.

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EnaFreddo Graphics · April 16, 2021

Yes you have done everything right. If you want to control rain you either use rain debug or you change the weather from Sol weather plan. For example go on a session and select rain on Sol weather.

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VARYOS · April 15, 2021

idk if its that important but keyboard/mouse cannot throttle. clutch/brake is working

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Constadinos Chatzis · April 15, 2021

https://www.youtube.com/watch?v=uDVUSC1S4UI&t=299s Amazing!

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foki · April 14, 2021

How do I use this mod, I had it working yesterday but now I don't even see a wheaterfx app I only see wheaterfx debug app and when I click rain there is no option to turn it on. I really don't want to feel like I wasted my money on this mod when it doesn't even work. I'm running latest csp so that might affect it or not I don't really know. Just can someone please please please help me out.

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Flavio Vandelli · April 14, 2021

A tip before installing: via CM, disable any previous version of the ShaderPatchLight from the appropriate section (SETTINGS / CUSTOM SHADER PATCH / ABOUT & UPDATES). The latest version you downloaded here, install it from CM from the "mod" section (after uploading the files in the "MODS" folder. Remember to correctly create the subfolders for the installation path). Remember that after installing this latest version, you need to activate the options to be able to view and manage it. What you need to do is described in the tutorial inserted below where X4fab has published the previous version. Rest assured that it works, if it doesn't, it means you haven't installed the files correctly.

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Constadinos Chatzis · April 14, 2021

https://www.youtube.com/watch?v=H8Co0SiJK0o&t=35s Very nice! This car has too fast wipers movement, but ok!

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N.seal2017 · April 14, 2021

Hi. the flames no longer work only in some kunos cars everything else is dead, and in some replay that I had saved, in fact if I use the same replay car no work anymore

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Stuart Hardy · April 14, 2021

Issue after installing patch (have followed all instructions on here and youtube) I get the below error when trying to load car & track......Any ideas on how to fix? AC\inputdevice.cpp (63): InputDevice::InputDevice AC\directinput.cpp (55): DirectInput::initJoys AC\directinput.cpp (30): DirectInput::DirectInput AC\directinput.cpp (70): DirectInput::singleton AC\dicarcontrol.cpp (45): DICarControl::DICarControl AC\caravatar.cpp (2351): CarAvatar::initControls AC\caravatar.cpp (1261): CarAvatar::initPhysics AC\caravatar.cpp (896): CarAvatar::CarAvatar AC\sim.cpp (1446): Sim::addCar AC\racemanager.cpp (462): RaceManager::initOffline AC\racemanager.cpp (174): RaceManager::loadSessions AC\sim.cpp (320): Sim::Sim AC\splashscreen.cpp (319): SplashScreen::postRender AC\game.cpp (181): Game::onIdle AC\game.cpp (210): Game::run AC\acs.cpp (477): wWinMain f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup

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Stuart Hardy · April 14, 2021

No help at all??? :(

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Maximilian Mayer · April 13, 2021

I have a bit of a problem. Since a few updates I have a texture flaring in the distance, does anyone have a similar issue or is it something on my end?

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drift bro · April 13, 2021

I cannot download it now far out broi

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drift bro · April 13, 2021

So go to ur app bar thingy in game and search weather fx and do rain debug and there ya go :)

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drift bro · April 13, 2021

In game

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drift bro · April 13, 2021

Go to ur apps

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Virtual Car Collector · April 13, 2021

Mate, how do I make it rain? I installed the SOL manually, updated CM and installed RainFX....

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Constadinos Chatzis · April 14, 2021

Content Manager->Drive tab->Weather->On the menu that appears->sol->choose the desire weather

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guima · April 12, 2021

hi. How do i correctly install this file? i tried to drag and drop and it failed, the same problem.

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REALDOPE SOUNDHIPSTER · April 12, 2021

Hi. How do i correctly install this file? i tried to drag and drop and it failed.

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Flavio Vandelli · April 12, 2021

back to my last report: with version 2.1 alpha 33 of Sol, now I can hear the sound of rain both abroad and inside the car. The wiper noise is still missing.

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Flavio Vandelli · April 11, 2021

I also point out two problems I have with the latest versions of this SPL: I do not hear the sound of raindrops on the vehicle and of the windshield wiper. I don't notice any differences in grip when I drive the car on dry or wet surfaces despite having activated the "use extended physic" option. Any suggestions to solve these problems? Thanks again in advance.

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Flavio Vandelli · April 11, 2021

Guys sorry I have a problem I try to ask here. I have a Mod add that when it is on the track and the bottom touches the asphalt, it does not produce sparks. The CM and SPL settings are right (other mods produce the sparks). Any suggestions to understand what it depends on? Thank you in advance.

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Nejc Mirtič · April 11, 2021

Love the mod, there is only I thing I noticed, for some reason, when I start the game it doesn't align properly any more to the screen I have to force fullscreen mode with Alt+Enter to get full view of the image. (image is displayed on secondary monitor (TV), works fine with the latest listed version in CM though)

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Rubbish Racer · April 11, 2021

Also, I seem to be getting momentary freezes in AC when using CSP (but no 99% processor occupancy). Any suggestion on how I can fix it?

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Robert Lunatic · April 11, 2021

hi guys, after last update im having issues with headlamps ( highbeam) turning OFF when other cars pass me while driving at night time.. why? did i fuck up something in settings or is this a BUG?

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Rubbish Racer · April 11, 2021

Hi there. Do the rain effects affect the grip levels?

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TIAGO SILVA · April 11, 2021

are the flames fixed already?

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AverageCat · April 11, 2021

just having an issue when i play assetto corsa the rain sounds are gona any fixes will be appreciated

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Brandon Hurt · April 11, 2021

Just applied this and its great, it makes assetto corsa relevant for another 5 years atleast . When applied it makes you feel like you are driving on rails, and keeps everything so smooth, I remember when they did this in Iracing, that commie game. So glad you did this, so we can play this great sim many more years.

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tony martinez · April 10, 2021

I recommend to clear all previous button settings and set it up again and save the profile. I had to do this as well with my fanatec dd1 and steering wheel and pedals..

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William E Lipscomb Jr. · April 9, 2021

I'm having a big problem with Content Manager - when I launch the game from CM, I have no controls. My devices are detected by my system and visible and working on the axis page in CM, but they don't work once in session (this is with or without CSP). Launch the vanilla game and they work fine. This never happened before. Any ideas for fixing the problem?

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Marmitaa · April 9, 2021

The wipers seem off on the Mercedes 190 evo. Anyone who could check this for me?

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charles lodge · April 9, 2021

Extended physics were quite heavy with RSS Ferrari GT1 but my strength was 100 per cent.Turned down to 85 per cent it is spot on now

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Pedrito2403 · April 9, 2021

Hi, I have installed the latest version of csp and everything is working correctly. The problem is that when I try to run the game with the oculus, it crashes when loading the game leaving the screen black. Is there any way to fix it? Thank you very much

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Michele Pioli · April 9, 2021

Any chance to fix the VR issue? I have to use the previous version to get the image on VR. Thanks.

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Fraser Murray · April 9, 2021

Seconded!

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Constadinos Chatzis · April 8, 2021

Where is the rain tyres to select them in road and race cars?

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EnaFreddo Graphics · April 9, 2021

You need to select on content manager from settings>assetto corsa>drive>enable custom data and then enable them before you start a session

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Samuel Poon · April 8, 2021

do I just download this patch and drag it to cm that's it?

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Mohamed Saciid · April 8, 2021

Yes!

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Lagahan · April 8, 2021

New physics has completely solved my motion seat trying to rattle me to bits at the extremeties of large tracks, fantastic work!

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Kimmie · April 7, 2021

Please make the physic patch available for online also :) Would greatly help us with motion

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Opperslang · April 6, 2021

The double precision tweak seems to mess with some vehicles. For some cars it changes the steering angle or something like that causing the car to steer a little bit to the right even when the wheel is straight. So far I've seen it on 3 or so cars but all were modded.

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evoxel8 · April 6, 2021

i don't have any rain sounds at all does anyone know how to fix?

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Dirk Steffen · April 6, 2021

the double precision FFB physics on large tracks (tested on Shutoko Revival Project offline vs online (not implemented yet) is really amazing! I hope this improvement can make it into a public build soon and especially enabled in online mode - it makes a world of a difference on Shutoko when running on a full server in traffic. Without the double precision FFB calculations on this track steering is really terrible (not just at low speeds but at pretty much all speeds on certain areas around the track - the new implementation seems to completely fix that issue and I have not had any downsides really with a beefy overclocked 7800K ).

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John Hoang · April 5, 2021

Hi Ilja, Since lights-patch-V01.51 you have removed the car lights reflection to speed things up for dynamic lights in reflection. Are you plannint to put it back in the next release? Thanks, John

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John Hoang · April 9, 2021

maybe add that feature as an optional in Lighting FX. Thanks

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mxrius · April 5, 2021

I have rain sound but no rain on windscreen and no wet track

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nnvst.checnya · April 5, 2021

for tracks that are mod, you need a separate file so that everything is wet. but minus that everything will be wet, from grass to houses

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John Lamont · April 5, 2021

I'm getting rain drops on the helmet visor when inside cars with a roof? The rain effects themselves look superb now. Just to say thanks so much for what you've done with AC. It just gets better and better!!

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Boo · April 4, 2021

i dont have rain sound when in cockpit view help

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theo j · April 5, 2021

same here

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Anonymous · April 4, 2021

Says cannot download 2 things at once when i try to drag the zip to content manager

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jokerdonut · April 4, 2021

i got the same

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Jeno Galatz · April 3, 2021

the first i noticed , i cannot send my setup in the chat attachment section , the second i have made a car dashlights with emissive @ = MultiItem and its not working now ,if i roll back to 1.7.4 preview3 its working again. Also what happened with snow effect from the last couple of releases ?? and anybody seen any tyre bits on track ?

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Jeno Galatz · April 3, 2021

this new preview 33 bricked some things that worked before .

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Andrew Ojima · April 3, 2021

Anyone else not have rain or wiper sounds ??

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AverageCat · April 3, 2021

me ;-;

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Heath · April 3, 2021

it seems like with this update all the flames have disappeared.

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bobyhaiy · April 3, 2021

ya same with me, after tick the new flame option my flame effect gone

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Haydn 02 · April 2, 2021

Hi, https://streamable.com/tl4a0w As you can see in the clip above using the rss 2021 car, in the wet it's completely undriveable on the straights aquaplaining everywhere. I udnerstand the tire has been created as a standard and may not work across the board etc.. Is there anything I can do to increase the water clearance on the tires so it's driveable? Cheers

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jinxad · April 2, 2021

Noticed just that the TCL pack by bazza doesn´t work with the extended physics enabled. The Cars slide slowly uncontrollable.

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jinxad · April 2, 2021

I use a G29 and It feels so much better now. Keep up the good work. However I have noticed some bugs: When I use Sol: Windy the clouds are flashing in the sky, like popping up and disappearing. The windshield on the ACL Porsche 917K by Bazza is buggy, feels like double vision, only that car so far. I had this problem on several cars before, but you fixed that in another update. The car still wobbles on very large circuits, like Isle of man. I know it´s WIP and again, keep up the good work :)

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Vincent-Michael Escano · April 2, 2021

https://youtu.be/cvga_Pc3kFE This is the only video I could find regarding cars physics being affected by the rain effects. I’ve followed it with luck on some cars but not on all. I either can’t repack data (“not enough space”), crashing during loading, or the vehicle just slides like it’s on casters in one direction when throttle is applied. Please give me any advice or help to remedy. Loving the build so far!

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Max Schrappe · April 2, 2021

I got some problems as already posted in this topic: 1. No extended physics check box; 2. Blue lights in cars; 3. Gaming crashing in the exit of races. We need a bug correction update!

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Jason Gomez · April 1, 2021

The updated double precision physics seems to have done wonders for my computer. I tooled around on Shuto at night in the rain with 24 AI cars. I have a pretty good new rig so before with all of those effects running it would push around high 40s-low 70s in 4K depending on local traffic density. After installing the preview build and enabling double precision I was getting lows in the mid 50s and highs in the low 80s, with none of the shaking. I'm guessing it reset a setting I messed up somewhere, because it also fixed an issue with headlights turning off when passing cars in some views and rain effects on the windscreen suddenly inverting colors for a few frames at high speeds. I had initially thought this was the rather aggressive overclock i had on my card (a liquid cooled 6900xt pushing just shy of 2800 mhz) but they didn't appear after the patch. Traffic car collisions also seemed less strange, with less trucks bumping into each other and flinging themselves a few feet in the air. I suspect this is the double precision physics as opposed to tweak collision parameters since this traffic pack is over a year old. Overall, amazing work.

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Jason Gomez · April 10, 2021

Ok, noticed a bug after some extended gooding around - high speed collisions with damage off occasionally cause some of the tires to go tremendously off-axis and even dig into the ground. Unsure if it’s a byproduct of the physics, but that feels the most likely culprit. Will try to replicate it later today.

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EX-MODS · April 1, 2021

more mods https://www.patreon.com/mods3d

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Piotr Buzniak · April 1, 2021

You gotta stop this BS, I wish there was a Admin here, to mute or ban you from this page! Spamming the sh+t outta this page!

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Daniel Oliveira · April 1, 2021

Regarding the rain, will there be any improvement regarding the ai's behavior? Cars do not use tires for rain and often fail to stop on the track.

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Jonattan Croda · March 31, 2021

Still many bugs with rain. Some times it works, some times it doesn't... (need to unckech rain fx, reestart game with rain option, go out again, check rain fx back on, and reestart game...) this happens in basically all versions except 1.71

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Rodney · March 30, 2021

Since I installed this version all cars have blue headlights..

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Katie Garrett · March 30, 2021

hi all. i'm new to this patreon but i already owned a full copy of content manager. i have changed my key on content manager to the new one that was generated from itch.io but when i go to change to the new 0.1.74 shader patch it says that its 'not available to install'. can anyone help me with what i'm doing wrong please. thanks

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Andre001 · March 30, 2021

the way i did it was uninstall the current CSP i had (0.1.73) and then drag the preview CSP on CM and install. I see "not available to install" too but it's probably due to the fact that is not "officially" on that list, indeed, i was able to edit CSP parameters and rain is present so it's working even if there's that warning. Hope this helps

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Billis · March 30, 2021

once dragged and installed i don't see such option that i can choose once i go to general patch settings, its getting annoying at this point

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ES reeves · March 29, 2021

awesome ! so glad the "show on screen" option works now. thank you!

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Andre001 · March 29, 2021

Hello, i tried the double precision feature on Wicklow mountains, i tried two cars, both with extended physics on and off but the car leans to the left with centered wheel with this feature off this problem doesn't occur Does anyone experienced this?

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Zipppy · March 29, 2021

i noticed some tracks seem to be messed up. tested on Big Willow and seems like the toe is off on the left rear. might be related.

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Callum McGurk · March 29, 2021

Still getting constant crashing unfortunately, even with double precision turned off. Always the same error message as I posted above.

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Martin Powell · March 28, 2021

This may have already been asked but how do we get the AI to have rain tyres as well - On my car its fine but the AI go skating off into a great big dogpile - I know im missing something (simple?) but not sure what? Any help gratefully recieved

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jelly · April 2, 2021

its not the best way to do it but if you open car in content tab then click on the tyres you want. this is the bad bit , if you want to change them back you have to install the car again. and turn down the AI .

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nonickname noname · March 28, 2021

Loading time is absolutely insane for me now (with NVME SSD). Also double precision physics engine is such an elegant fix. Good work!

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Jesse Fagerholm · March 28, 2021

Tried the double precision physics tweak on Shuto, and i could instantly notice the lack of shaking(or atleast it was greatly reduced from the usual) Very good job!

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michael spraker · March 27, 2021

How do i get it installed

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nonickname noname · March 28, 2021

Drag n drop into content manager

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Nicholas Eden · March 26, 2021

Fps when using rain is down significantly compared to previous build for me, love the quicker load times.

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Bruno Maricato · March 25, 2021

great job i tested on several circuits and works flawless except for the SRP car circuit with no sound, wiper that does not work and no rain drop on the windshield i believe it must be a bog but it 's is a great job :) :)

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Tyrone Lawhorn II · March 25, 2021

WOW! Just WOW! :)

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Dmitry Dobrodumov · March 25, 2021

Рефракт фар на некоторых машинах стал темным в версии 33, в версии 3 такого замечено не было

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Lennart Groessl · March 25, 2021

Absolutely amazing! However I don't have rain drops on my windshield anymore like I did with the previous versions. Im guessing this is user error on my end but I'm absolutely not sure how to fix it?

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Dani Borsitzky · March 25, 2021

With some maps in singleplayer i have less fps then in multiplayer on the same map. Mostly on big maps like SRP

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Semtex79 · March 25, 2021

I read all this and think: WOW! I will wait for the "official" release, but am already flashed by what the heck you are doing to AC!

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MR CJ TURNER · March 25, 2021

Crashes for me when launching a game, be it any track and any car in any mode - CM just crashes saying it is missing a shader

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Andrew Ojima · March 25, 2021

i keep getting a crash message and or the game wont load on all my screens. im going back to 1.74preview3 because this one is now crashing my game and i have a drift comp soon lol

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nonickname noname · March 28, 2021

Send ur crash report files to Ilja then

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GCTeam · March 24, 2021

Can someone explain to me how to have rain tires?

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Gero Mulkau · March 24, 2021

we need the online collision feature on sunday for a race, so hopefully it will be public until then :D You maybe find a solution, or could explain how to handle checksum for tracks with forced CSP Version on Server

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ZorroGSi · March 24, 2021

Flames don't work.

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Andrew Ojima · March 24, 2021

anyones games keep crashing? i keep getting a crash message when i try to play online!

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John Slow - The Happily Average Racer · March 24, 2021

only thing i found with the extended physics is on the v8corssa mod on the 2nd lap of every run the rain tyres go mental and you spin in a straight line, 1st lap is always OK

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Max Strong · March 24, 2021

Great Ilja, thank you. one question: does the extended physics work also with custom championships? With previous release I noticed that despite extended physics was flagged I had a different force feedback by the same car when I was in Quick (practice, hotlap, race, etc) compared when I was in a custom championship. Thank you in advance

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Eddie de Beer · March 23, 2021

I love this mod, thank you Ilja! I have checked the box "Use extended physics" in the car menu (Content Manager), but I am unable to get the rain tyres to show up visually. In game, I enable rain, select rain tyres in the setup menu, but nothing changes in the on-screen visuals for the Tatuus. Am I forgetting something?

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PlayerOne · March 23, 2021

@Ilja The antishake-fix is phantastic! Eventually driving Shutoku is real fun, Thanks a lot!

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Peter Smith · March 23, 2021

Hey guys i just got the latest buld been away for 6tmths. Anyway i dont seem to be able to activate the rain and wet effects is there something i should activate in Content manager?

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jelly · March 24, 2021

settings/CSP/rainFX tick the box...

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Piotr Buzniak · March 23, 2021

The Load time is insane!!! Don't know exactly what but its twice as fast!

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AYUD ROAD STAGE · March 23, 2021

How to install it if you have another one already installed, because if you do it above content it won't leave you.

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kiku jiro · March 23, 2021

Hello , for me , the preview3-full.zip is ok , but preview33-full.zip, i have black sky, when I return to the previews3 , it's ok

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Robert Bash · March 23, 2021

I am able to run it using Steam OpenVR on a Pimax 8K X without any issues.

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Michele Pioli · March 23, 2021

It seems that this new version does not work in Steam Open VR mode. It shows the picture on the external screen but not in the headset (showing the Open VR grid only). I downgraded to 1.173 and it's OK, back to 1.174 same issue (no image on the VR headset).

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Jone Klemo Øverland · March 23, 2021

same here.

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TIAGO SILVA · March 23, 2021

fix the backfire flames please...

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marcocale · March 22, 2021

Hi Ilja, great work. Only thing is that I'm building a car and I'm no more able to make the rain tyres appear in pits and working correctly where with the 174.3 everything was working. It seems I'm no more able to understand how rain tyres guessing (or config) is working.... EDIT: it seems that if a car has more than 1 slick compund CSP will not add the rain compound. Speaking of the final version I'm wondering if for a modder will be possible to add rain and eventually intermediate compound inside tyres.ini with custom textures instead of using procedural. It could be a great possibility given to modders. I'm interested for my car, I was able to do it in the previous version with a workaround, but since 174.33 it's no more possible.

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neonoxd · March 22, 2021

Not sure if its related to this build but launching into VR seems to be broken, everything is tracked ingame, but in the headset the game doesn't seem to be hooked. (steamVR just hangs on Assetto Corsa: Waiting...) reinstalled an older version and it was working properly

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Jaimy Creve · March 23, 2021

got the same problem

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Javitxu399 · March 22, 2021

You Are a Machine!

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Joaoh675 · March 22, 2021

Wow!! the ffb feels much smoother now, thanks Ilja

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Flavio Vandelli · March 22, 2021

I wanted to ask something: I created for the Le Mans 2017 v.2.5 circuit by Tiago Lima, and for Hockenheim 2018 F1, the .ini file to import the rain graphic conditions on the surfaces. This file called "ext_config.ini" must be stored in a folder called "extension" which must be saved in the main folder of the circuit. In the future, for add circuits, can this method always be used to import the rain graphic conditions or is something different expected?

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Flavio Vandelli · March 22, 2021

I have now finished a test. I launched the Mugello track where I rode with the Porshe 911 RSR 2018 by URD. Before starting to shoot I activated a .lua file I created that starts with broken clouds, covered clouds and then moves on to light drizzle, drizzle, persistent drizzle and rain, returning to covered clouds and then back to broken clouds. The step I set between one weather condition and another was three minutes of change and three minutes of holding, except for the rain phase which I set at 10 minutes of holding. The weather conditions changed progressively and regularly in the times I had set. However, I was able to notice a lack of synchrony between the rain that appeared on the track and that on the car windows: the rain appeared on the car windows a few minutes earlier than expected and stopped "falling" long after, when the sky was it had long since cleared. The intensity of the rain on the car windows was progressive and proportional to the set climatic conditions. I would like to report that during the rain phase the water on the exterior mirrors of the car seemed excessive and not very realistic. For the rest what to say: a show.

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John Hoang · March 22, 2021

Hi Ilja, Great job as always. load time is a lot shorter. (Great Job). Freeze is still there but not bad at all. My only question. Is Light ting in Reflection will be fixed in the near future. At night when you turn the headlights the lights shine on the surrounding but the light on the surrounding does not reflect on car. Will this be fixed in the near future?

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Luai Bairouti · March 22, 2021

Is “new flames” fixed?

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TIAGO SILVA · March 23, 2021

I wounder why it stopped working :/ it sucks

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Robert Franco · March 22, 2021

I see it's only when I load the benchmark when it crashes with that car damaged error.. When I race online or against ai it is a dream to be behind the wheel. I don't use those gt3s so if it works on my mx5 then so be it. Great job.

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Felix Bradshaw · March 22, 2021

Game crashes on launch. First time is ok, then it fails next

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leathers · March 22, 2021

is anyone else finding a game freeze when custom weather goes from a weather of whatever description to rain then some of the water pixels glowing like neon .....just curious ..... :)

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Alex Zuotoski · March 22, 2021

I can confirm that the game freezes when changing to rain with dynamic weather, it's been happening for a while, a few versions ago. I didn't notice the pixels glowing, though.

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Marty · March 22, 2021

Can't launch the benchmark I get an error "can't launch the race car is damaged" But can launch the race with the same mercedez in the AC benchmark (only with no inerior sound now). Also it crashes when reshade is loaded as a mod "Error might have something to do with: AC\kgl.cpp (642): kglSwapBuffers AC\kgl.cpp (642): kglSwapBuffers AC\graphicsmanager.cpp (383): GraphicsManager::endScene AC\game.cpp (166): Game::onIdle AC\game.cpp (210): Game::run AC\acs.cpp (477): wWinMain f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup" but works fine when I roll back to the previous build.

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Robert Franco · March 22, 2021

I have the same problem.. Is it maybe a setting that I'm missing? Tried many changes to settings and files but still end up with the error can't load car is damaged

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Robert Franco · March 22, 2021

Game crash... Error car damaged

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EX-MODS · March 22, 2021

new mods for Assetto Corsa! https://www.patreon.com/mods3d

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Ignition80 · March 22, 2021

Is there any way to enable ppfilters selection while on track in VR?

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Zekkai · March 22, 2021

Whenever I change weather to rain, the game instantly locks at around 30-31fps for some weird reason. Do you know why this happens? i3 8300 16gb RX 5500XT 8GB my specs

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drift bro · March 22, 2021

Is it still error

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Dennis de Kreek · March 22, 2021

Same for me, I get this when changing PPfilter.

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Diego Gomes · March 22, 2021

this error for me

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Diego Gomes · March 22, 2021

AC\kgl.cpp (642): kglSwapBuffers AC\graphicsmanager.cpp (383): GraphicsManager::endScene this error for meAC\game.cpp (166): Game::onIdle AC\game.cpp (210): Game::run AC\acs.cpp (477): wWinMain f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup

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Joseph Schwind · March 22, 2021

Hey, just letting you know something about this preview broke VR for me. The last one works fine, but this one doesn't run the game display to my headset, it just keeps displaying the SteamVR grid for me. The AC window displays the game fine though. Like, it seems all is normal and the headset tracks in-game but the headset itself is just stuck on the SteamVR thing. Using OpenVR with the Odyssey+

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Jone Klemo Øverland · March 22, 2021

same here.

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Ludo66X · March 22, 2021

hi ilja headlights on the ruf ctr, and the 595 turn blue, on this preview

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Fuzo's Workshop · March 21, 2021

hi Ilja, with this new build the custom emmisive dashboard (CustomEmissiveMulti) stopped working, there is this error in the log: Failed to process `return __conv_result((function() def(0, 0) > 0 and discard() or (function(r) if string.upper(r) == r then return 'DashIndicator' end return r end)(def("HIGHBEAM", 'DashIndicator')) end)())`: syntax error It worked in preview 3. Is this a bug or I need to fix something in csp config?

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watsy · March 21, 2021

You are a bloody legend mate. Thank you :-)

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Flavio Vandelli · March 21, 2021

I agree

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Flavio Vandelli · March 21, 2021

Excuse me guys but I can't figure out how to use rain tires on all vehicles. Is there anyone who can explain it to me? I take this opportunity to point out that puddles do not appear over the entire Pit Line of the Nurburgring.

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Ztirom Winter · March 21, 2021

YESSS! Seeing that you fixed that 32-bit issue is a dream coming true! That's a complete game changer for those large tracks! We can't thank you enough, Ilja! When you also manage to remove the annoying graphical wobbling, then Assetto Corsa is officially going to be the heaven of Simracing (it already is, actually)!

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Mattlock Ehremberg · March 21, 2021

Thank you so much for your incredible effort. I am having a lot of trouble having any compilation after 1.70 to run reliably (it crashes whenever I launch a race in VR) . I am using an HP-Reverb G2 on a i7-10700k/3080 system. I used to be able to use comp 1.73 and 1.74 but not since the last two weeks, also I noticed that the performance somehow degraded over time... very weird and frustrating. I hope the new release will increase stability and get rid of this "unexpedted error" messages I've been getting.

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kmsthanks · March 21, 2021

Mans literally changing the entire game

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Lee Richards · March 21, 2021

I cant figure out why everyone has exhaust glow and I dont.

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Paul Bailey · March 21, 2021

Well, I've just driven around SRP at 300mph without my desk getting destroyed, so I'd consider that a massive win. Thank you for improving my game immeasurably YET AGAIN!

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Martin Kryger · March 21, 2021

tested on AE enhanced Nordschleife ,on a wet mod track, with raintyres on a R8 LM .Did not feel more grip, but will test on dry track with rain , if that fixes it .

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lowercase · March 21, 2021

absolutley no shake in SRP, even set my FFB to 1000% to check and theres nothing. even when stationary. lovely stuff

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Cyneo Amadeus · March 21, 2021

Thanks a lot :)

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Chris Woo · March 21, 2021

Thanks for the update. Anybody having issues in photo mode. Car occasionally disappears when making shot. This is with shutter speed off and then using time off set.

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B375 · March 21, 2021

Just a minor report. No backfires in New Flames.

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TIAGO SILVA · March 23, 2021

I wounder why it stopped working :/ it sucks

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MrJr · March 21, 2021

So my review thus far. SRP is a complete improvement. The only issue is with the wheel wobbling IF the wheel is centered. Some Cars show rain patterns. Some don't. Some cars don't even have any aspect of the physics changed. For instance, the RSS Hyperion's gets rain tires, but the car drives like slicks are still on. One more thing. I see that there is a warning when using SDD's mods. While this would have been great a couple weeks ago, SDD has put out a post on their site detailing changes. So I'd personally take that off since the entire reason they were being targeted (rightfully so at the time) is no longer applicable. My suggestion would be to include a way to sort cars/tracks by date/time added.

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Ilja Jusupov aka x4fab · March 21, 2021

Thank you! I’ll check tyres on different mods to see how they look and work. As for SSD, I believe I still see them selling ports for money, but that’s a good point, I’ll remove the warning. And I’ll try to add sorting to CM, sure (just in case, you can also use filters like “age<1 month”, space between number and “month” is optional)

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Callum McGurk · March 21, 2021

Getting occasional crashes, sometimes I can get in (and it works perfectly! Amazing job), usually it crashes out with this error: AC\inputdevice.cpp (63): InputDevice::InputDevice AC\directinput.cpp (55): DirectInput::initJoys AC\directinput.cpp (30): DirectInput::DirectInput AC\directinput.cpp (70): DirectInput::singleton AC\dicarcontrol.cpp (45): DICarControl::DICarControl AC\caravatar.cpp (2351): CarAvatar::initControls AC\caravatar.cpp (1261): CarAvatar::initPhysics AC\caravatar.cpp (896): CarAvatar::CarAvatar AC\sim.cpp (1446): Sim::addCar AC\racemanager.cpp (462): RaceManager::initOffline AC\racemanager.cpp (174): RaceManager::loadSessions AC\sim.cpp (320): Sim::Sim AC\splashscreen.cpp (319): SplashScreen::postRender AC\game.cpp (181): Game::onIdle AC\game.cpp (210): Game::run AC\acs.cpp (477): wWinMain f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup Crash report: https://www.dropbox.com/s/llmpt9x3dgs1fkx/crash_20210321_190539.report?dl=0

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Ilja Jusupov aka x4fab · March 21, 2021

Would it help to disable “Automatically fix controls order” in general settings?

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Paintbox · March 21, 2021

Thank you so much for looking into the large tracks issues, one of my main concerns I have left with AC's engine is this. This is really really exciting to hear your thoughts on this and future potential including possible fixes with the visuals. Once again a big thank you for the continued work!

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wmialil · March 21, 2021

Incredible stuff man, thank you!!!

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Nanodeath · March 21, 2021

Tested on SRP PT5 - You're a hero Ilja! <3 <3

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snakes3x · March 21, 2021

Just tested the new physics on LA Canyons VIP Urban area (huge distance from center of track) and it's a night & day difference! This area used to be a huge rattle-fest with my wheel and now it's smooth as butter. Amazing job!

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Ilja Jusupov aka x4fab · March 21, 2021

Awesome, thank you very much! Please let me know if you’ll run into any problems. I have to say, I spent so much time trying to solve it, I still can hardly believe it worked

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Greg F · March 21, 2021

Interesting

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Milan Kort · March 21, 2021

Much thanks for your work!