💦 CREATE AND FUCK YOUR OWN AI CUMSLUT 🔥 TRY NOW ♥
Create AI Cumsluts 💦
Update on grass (1 of 9)
Update on grass (2 of 9)
Update on grass (3 of 9)
Update on grass (4 of 9)
Update on grass (5 of 9)
Update on grass (6 of 9)
Update on grass (7 of 9)
Update on grass (8 of 9)
Update on grass (9 of 9)
September 1, 2019

Update on grass

Deformation is working! Both wheels and car body (actual collider mesh) now deform grass. Based on distance towards ground, so jumping cars won’t bend anything (never mind grass going through ramp, it’s to show it’s not bend; for actual tracks, some area adjustment could get rid of grass or shorten it in that area):

Depending on how grass is bent, it’ll stay like this or staighten up when possible. Some cars would not give it a chance though (no configs here, just use of collider mesh): 

Also, grass now has an option for more complex shading, adding a bit of speculars and backlit (although simple in code, because of grass density, it still costs extra 5 FPS in worst case). And it casts shadows too:

Comments (5)

P
PetroSin · October 23, 2019

Does the grass just appear or needs to be activated somehow? Sorry a total noob but loving the plugin. I am testing it on the Nordschlife.

J
John Ramos · October 24, 2019

The grass is automatically placed on materials defined in the track's ini file.

S
Sygmund.Droid · September 2, 2019

This is just absolutely incredible Ilja. Can't thank you enough!

S
SolemnScribe · September 1, 2019

Stunningly beautiful. When do you think we’ll have a first release?

I
Ilja Jusupov aka x4fab · September 1, 2019

Thank you! I’d say, in a couple of days, gotta figure out what to do with adjustment areas for them to work the best. Also, I think some new particle system for pieces of grass would help a lot, it shouldn’t take too long to add, hopefully