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Particles FX demo
November 12, 2018

Particles FX demo

Just a short test of how AC particles might look if they’re dynamically lit, on per-pixel level. As you could expect, it’s terribly slow, but there might be some ways to optimize it (if nothing else, by switching to per-vertex level for smoke).

Assetto Corsa - Custom shaders, lit up particles (YouTube)

Comments (2)

C
Christopher A. · November 26, 2018

Damn...Tons of potential with this - as long as it doesn't eat up too much resources, of course. I really, really like how the smoke dissipates quickly. In other applications I've seen people make smoke systems and the smoke lingers way too long - you've achieved a much more realistic design. Bravo.

M
Michael Kitchens · November 12, 2018

That's absolutely brilliant!