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lights-patch-v0.3.0-preview595-full.zip 138.7 MB
September 9, 2026

Fix for rain crashes, No Hesi and more

Thank you for all the feedback and reports! Here are a few more fixes, but first, a couple of important points:

  • First of all, a word of caution: please be careful when using third-party encryption services for your content, especially if they claim to have an official authorization (we do not partner with anybody to distribute anything encryption-related), and even more so if they hack into our software in the process. Unfortunately, in such cases we simply can’t guarantee that such solutions will remain functional in the future. While we strive to maintain backwards compatibility, we can only do so within some sort of public contract, be it official online documentation, examples posted on GitHub, or Lua API documentation shipped with the project. Existing features being used beyond their designed use case may cause problems with CSP we’ll have to address. Additionally, rewriting internals for optimizations, fixes, stability and functionality improvements is something we do regularly, and any software hacking into ours can stop functioning at any point.

  • If you have a bug you want to report, a question, or a feature suggestion, please consider contacting me on Telegram or Discord. Sorry about Discord links in previous posts not working that well: I’m still getting used to it, and figuring out how to use it properly. You can also, of course, use comments here, or DMs on Patreon, but usually, for example, a crash report is a lot more useful if it has the “dmp-…” file attached to it, and Patreon DMs do not allow you to attach files.

With that out of the way, please give this new update a test. Main changes are: No Hesi servers should work now, performance in some configurations should be a bit better, TrackIR got some fixes, and the motion blur shader got a bunch of long-awaited fixes too. And, of course, there are a bunch of improvements to the whole DLSS 5 thing. Here is the whole list of changes.

Coming next are more fixes, rain rebalance to better match real world conditions, and then finally the release.