Final Fight AE CPS2 Beta Is Live!
After many strenuous hours of coding, editing graphics, and audio engineering, the long wait is over. The beta of Final Fight AE CPS2 is finally available!
Anyone in the Early Access/Beta Test reward tier may download the installer from the discord and enjoy this amazing conversion!
The beta includes the following features and more:
* Configurable enemy off-screen knockback distance! This increases enemy movement and their ability to flank the player.
* Configurable invincibility for off-screen enemies! This feature makes corner lock strategies much more dangerous.
* Configurable enemy palettes! Use the new random palettes or enjoy the originals.
* Enhanced music option which improves drum samples to bring them up to the quality of the FM instruments.
* Alternative level scripts optimized for three players. Enjoy additional enemies and item containers to enhance the experience with all three characters in play!
In addition to these new configurable options, nearly every part of the game has been polished and is looking better than ever.
Every single instance of palette masking in the level backgrounds has been meticulously recreated as sprites.
Rolento's elevator has been rebuilt as a sprite to finally solve the conflict with the round timer present in FFAE CPS1.
More enemies, more sprites, more sounds, more colors -- the list goes on.
Enjoy the ultimate version of Final Fight today, either solo or with up to two of your homies!
During the course of the beta the patron Enemy/Boss names will be added. But first we must do a survey to determine the names to be added. Expect an email in the coming week to determine your submissions for the FFAE Enemy/Boss name tiers.
We'd like to give a big thanks to our Alpha testers who paid a large price to be on the ground floor of the development of a monumental hack, and who helped us all along the way to catch the bugs and oversights present in early builds. The beta would not be what it is with out you all. Thank you.
That about wraps it up. The FFAE CPS2 alpha is now concluded and the Enemy/Boss tiers have been removed. Keep your eyes peeled for the announcement of an alpha for a new project in the coming weeks. Thanks again to all of our supporters! We hope for your continued support as we cook up the next brilliant hack.
Comments (3)
Downloaded installer and used with no hassle. Still cant figure out how to run the mame rom. Any help appreciated. <3
You can use this build https://www.dropbox.com/s/q74gavybv8w0wme/cps2net64.exe?dl=0 but it's older and the crcs aren't updated so you'll need to launch it from command line cps2net64 ffightae_cps2
Oh I must have missed this. This looks fantastic. Thanks for all the hard work. I look forward to the next release, whatever you choose to do :)
