The new poll! Yay!
Hi guys!
Now I'm drawing new interface elements for the LS, and doing preparations for couple of new scenes (hope you'll appreciate it;))
And now we would like to ask your opinion about the mechanics of interactive scenes for LS! (night scene in the bedroom Belle, books selection in the library and other like) Now mechanics are working this way: there are different chances of successof some Gaston's actions to Belle and it depends directly on Gaston's and Belle's parameters.
For example: having Hunting lvl less then 100 you can't to lift up Belle's hem at all. Having Hunting 150 chance of success is 50%. If Hunting is more than 200 - the attempt will be successful for 90%. In turn, if Belle has high corruption, she will not be very angry. But if low - then she'll slap Gaston and leave.
This system has obvious disadvantages - it's not very clear for players, not demonstrative, and most importantly, unduly dependent on the RNG and makes you constantly to use of s/l, to achieve desired results. It would be possible to disable saves during the time of interactive scenes ... But it would be the same as that put out the fire with gasoline haha :D So we decided that this system is in need of serious revision.
Now we have two variants of update mechanics for interactive scenes.
1. The first variant - more easy. The success of any action depends directly on the Gaston's and Belle's parameters. For example, having less than 100 Hunting lifting up of the hem just will not work. If Hunting is more than 100 - the chance to succeed 100% at once. No intermediate variants. In addition, each interactive button will have tooltip, where you'll see if you can do what you want or not. And if not - which parameter is not enough for this action. Even if the action is not successful, you'll be able to activate it all the same - to see Belle's reaction (or another chars), and may receive some bonuses for unsuccessful action :D.
2. The second option - a bit more difficult. Besides direct connection with the characters parameters there is added such mechanics as 'Action Points' (or AP). For each interactive scene is given a definite number of APs. And any action (slapping Belle, reading the book, lifting up the hem, etc.) spends a certain number of APs. When AP ends - interactive scene finishes too. And the more skills level have Gaston (Knowledge and Hunting), the less amount of AP is spent on appropriate actions. For example, having Hunting less than 100, Gaston spends 10 AP for lifting up Belle's hem. But at Hunting 200 - he spends only 5 APs. Thus, in order to achieve something interesting features in interactive scenes you will need to increase Gaston's skills! :))
Now we analize both these options. Vote, please, for the option that you like more. Interactive scene is an important basic mechanics of LS, so we are very interested in your opinion on this issue. Thank you, friends! ^^`
Comments (82)
When are you gonna announce the results of the poll?
Yes, the results will be tomorrow!
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While the other option might be intersting, I have to cast my vote for 1
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I think 2 is better.
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1. (But I voted on Xaljio's poll too, if that matters)
Of course, this matters, because we'll still decide what option to choose;) Although I'm inclined to believe that we'll choose the option for which you voted: D
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1 and it easier on you guys
Haha, yes, hard to argue with this=))
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actualy, both are the same lvl, in the end, you should be able to do everything once your skill is maxed, while 1 seem more easy because it allow you to make everything you want, you need to get your skill up before being able to do anything, on the other and, 2 allow you to do what you want as soon as you want, but not as much you want, but you can lift the robe sooner than 1 for exmple, and in the end, I guess, if you max everything, that allows you to do everything with the amount of ap aviable, so actualy, I don't know what to chose ^^ well, I will chose 2, because I think it's more interesting that what people think it is :)
Wah! What a thoughtful analysis! ^^` So I agree with you. It seems that the 2nd version is more interesting, because you need to plan your AP, increase them and decide what interactive activities to do in the first place. But the 1st option is simpler to understanding and easier to programming... Therefore we'll think about it yet:D
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1 because 2 seems to be more restrictive
option 1 obviously
1, but could you try and keep some rng element, especially just have it rise quickly and cap at 100.
Actually, we will think about rng element yet. But obviously in 0.8 rng will be substantially reduced.
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Option 1 sounds good
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Option 1. ---Option 2 would be better though if the AP cost would really reflect the chance of thing going good, like if it is impossible to grab her breasts it would cost more AP to try than your pool :) If that is the case I would prefer 2 :)
Yes, the version with AP is sheduled to work about like this ^^`
I think No. 1 would be best as it can tie in to the hunting part of the game or Gaston reading books on 'Sleight of hands'
Actually, in case of both versions Gaston's skills will be tied with his sleight of hands in interactive episodes. But version 1 - simplier to understand, and is easier to program :D, In the case of Option 2 you would need to save AP, and therefore choose an action for interactive scenes))
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well, you didnt mention any "bonuses" if you fail in case of Option 2. Anyway, best way for it to work would be: Option 1 for limited number of days, Option 2 for unlimited amount of days.
Of course, the bonuses will be if you fail (in case of both of options) :D So you'll be able to try all of this.
1 if limited days 2 if unlimited days
but mostly one... if failing can cause bonuses 100percent 1!
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Definitely 1, the rewards in case of failure appeal me more than anything else :3
Haha, yeah! In the case of failures "bonuses" are planned for sure :D
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