It's about time to kick some wolves ass!
Getting back to the question about different game modules. After the poll we've decided that this time we'll have the module with ONLY the combat system (or rather its draft version). We were planning to have several events in the forest, including a pretty funny one... and hm... one for adults, so to say, together with this module. But because most of you want to see the interesting stuff in the complete version of the demo, we decided to go with that. (But pay attention: some little storyline exists in this module anyway! So you should check carefully locations 2 and 3 ;-))
A little bit about the combat system in LS. First we wanted to not have it at all. But Gaston is a hunter. So it's only logical that he encounters other creatures besides harmless rabbits and beautiful fairies. In addition, this should make the gameplay more interesting, but we aren't going to make the combat the essential part of LS, as we think that it shouldn't be emphasized as much as it is in Iris Quest. So we decided that the mechanics in LS should be more quick and simple (no BDSM bears, beasts or wolves that you need to fight for ten minutes :D).
This way you can experience and check out the draft version of the combat system of the Library Story. It will be mainly used during Gaston's hunting (and it's not only one of the ways to level up Gaston's skills). But we will also have some main quest related combats. Some of which you'll be able to experience very soon in the demo-version. We are counting on you and your feedback as it is very important to us, and we may decide to change some stuff in the combat system in the near future based on your reviews ^__^`
Thanks for your support, guys! :-*
Looking forward to your feedback, requests and wishes!
P.S. As usual, special thanks to Novruz (https://www.patreon.com/Ruzi?ty=c) for translation of our texts on English.
Comments (15)
В принципе получилась неплохая боевка, успехов!)
Большое спасибо! ^^ Стараемся. В том числе и с релизом:) PS: с праздником!
At long last I have finished it. I’ve bought all the weapons, chopped down the tree, chased away the bandits, and even claimed a white bear’s pelt. So at long last comes my review of the combat system, let’s do this. Firstly, I’ve already read some of the complaints and your answers to them. So I know armor and better weapons are a thing that will come in the future, this is good. However I don’t agree that the combat was too difficult. It was fun and challenging, which more games these days could do with a dose of. I say ignore those CoD fools, those Madden *insert any year* suckers, and those pitiful candy crush slaves. This level of difficulty was fine as is. Heck, the option to upgrade your gear should make things plenty easy for those who need it. Now onto my first point, the tentacle tree. This thing confused the heck out of me until I put two and two together and figured out you needed the axe, even though the sword is clearly stronger. Maybe drop a hint, like if Gaston runs away he says something like “If only I had a way of chopping that thing down…” Speaking of the sword, it’s ability is called stab yet the animation is more of a slash. Plus the axe has a powerful ability like “devastate”, but this is confusing as the sword is indeed the stronger of the two. Perhaps change the name of the sword’s ability to “slash” or “lacerate” or even “rend”. I want to say I loved the fact the weapon you equip to Gaston shows it equipped to him in the inventory, that’s pretty cool. I also liked the descriptions to everything, very cool. And with that, I have said my piece. Thank you for your hard work on Library Story, and I look forward to the big release.
Oh, thank you for such informative and interesting feedback ^ ___ ^ ` Great that you liked combat module! We'll try to keep this level of difficulty in the release. I agree with you that combat system is not too easy, and not very difficult :) (It was very interesting to test it!) In addition I'm glad you appreciated the changes in Gaston's status - when he changes weapons! In the full release he'll get some other equipment (well, Gaston is not vainly painted with armor on the picture to this post... :D) So - there will be interesting additions and improvements that really will make fights easier. Though there will be some new challenges too:) As for the sword, axe and knife - yeah, I think we'll make adjustments to the description. Thank you for the interesting thoughts and ideas! :-*
That's an interesting combat system, was able to beat the bandits, but I also wonder what the loot is used for, can it be used in that module or will it be for the full demo version ?
Oh thanks! Great that you enjoyed it! ^__^` But what was the most interesting battle for you? Password from bandits - will be used in the full demo version! So - it will be continued;) And by the way, have you won the bandits by special arrows, or by your own weapon? Oh... haha, just read your answer :D Yeah, the fact is that the bandits can be beaten only after location with a tree (according to the plot;-) But it's interesting you've found another way:D And what do you think about the polar bear? ;)
Oh, that's cool, I'm going to try it :)
Тааак, пока первые впечатления по русской версии - тащусь от ирландского фолка, он создает прямо-таки идеальную атмосферу для охоты - за одно это ловите жирный плюс. При перезарядке навыка "уклонение" написано "приминить", ну, вы поняли. Потом, хотелось бы возможность автоперезарядки ружья после боя, а то забываешь и идешь на серьезный замес... с незаряженным мушкетом. Хотя если это фича, то ничего, дело привычки в целом. Пока все, это то, что за 15 минут увидел, авось еще что напишу, когда время будет. Ну и как обычно спасибо за работу, у вас все очень круто, игра точно будет бомбой, это уже сейчас видно :)
Короче, я забил на сон и доиграл прям сегодня - с дерева неплохо посмеялся, намек на будущий эвент увидел. Разбойников завалил без яда, ну там вообще не трудно, главное ножик иметь. Записка заинтриговала, я даже по привычке поле ввода стал искать)). С ней же в этой версии ничего не сделаешь, да? Ну и мишку завалил, он оказался пожестче разбойников. Я ничего не пропустил? Мой вердикт - боевка очень хороша, интересна и вообще, я даже как-то забыл, игре какого жанра она принадлежит. Замечание про перезарядку выше я написал, а так багов, ошибок и прочего вроде как не нашел. В общем, спасибо, было очень вкусно, уже хочу добавки ;)
Awesome! I was really hoping for a little more action in the demo after that first module. Keep up the good work. =)
Oh thanks! Great that you enjoyed it! ^__^` Some corrections will be made in the demo-version. But in general, the combat system will be similar to this module.
Demo release for patreons - only?
Got to pay to play bro. I'm sure some kind of version will eventually see public release, but the initial release will likely be supports only.
Just in time, I was in need of a new fur coat.
Have a good hunting:D
