💦 CREATE AND FUCK YOUR OWN AI CUMSLUT 🔥 TRY NOW ♥
Create AI Cumsluts 💦
November 1, 2015

Different news about the LS

Hello, friends!

So now it's a time to tell you how things are with the development of our Library Story.


1. Unfortunately translation and beta-reading are delayed :(. But we can't complain! On the contrary, we say great thanks to our helpers :) They are doing serious job with translating and texts editing for our game. Btw it's more than 70 A4 pages for now (!) - and it's only the dialogues. So... you can try to imagine the amount of the work!

In addition, we need add new text - set of everyday phrases, descriptions for the objects, tooltips... And moreover we are going to add some new events. We just have to stop it (seriously!), but now it looks like "Hey, what if we add a couple more quests with Belle's corruption?... Or some short texts with Emma?... Or let's add two new books events - it's really funny..."


2. Now some words about the art - now I actively work with daily quests and locations backgrounds. In the demo there will be limited number of active places - forest (several locations), town (several locations too, including the central square with slave stocks ;) ), Belle's House, bookshop, magic laboratory etc... But the major amount of locations will appear only in version 1.0. For example - lake, brothel, bar, Gaston's house, town market and many others, including several hidden places (have we talked about the portal to the world of pixies until this moment? No? And rightly so, it's top secret information! :D) But anyway I have a lot of work with arts. Although the main work is almost done.


3. Besides let's talk about the game code. Now Xaljio works with... another combat system - special for LS. ^^ Actually, we planned to add it after release of the demo version. But we decided that it's better to check now how it will look in our game and then take your feedback - it's very important for us. Of course, the combat system will be different from IQ, although there will some similar mechanics. Also, Xaljio fights with a bunch of bugs and polishs all modules of the game. In addition, he decided to rework the schedules system for Gaston - but he will do it only if it will be some free time before release of the demo.


In general, as you can see, our work is in full swing - we all are working hard - developers and translators. We should admit that we are poorly calculate the time for release of the demo. But it's only because we always try make our game as good as possible! For you, guys.

On the one hand, of course, it's bad - believe, we don't like to waste time and change dates. On the other - the more we do now, the less work will be left with the version 1.0 in the future ( though frighting to think about huge amount of content, which is planned for full game).


To summarize - the demo version will be ready soon. Really soon. It will be definitely published on November (even if we will not have spare time to finish something - we'll just cut it out). And yes, we are going to post news about our projects more often. Sometimes it's really hard to break away from the work to write that we're not on the vacations and didn't forget about you, friends... But we understand that it's important for you to know how the things are. And we appreciate this so much! It's very important for us - your support and interest in our projects.

Thank you for this! ^_____^`

Comments (10)

W
Wolfregis · November 3, 2015

Good to know, though from what your saying it seems like this demo will have some ungodly levels of content, in which case I say, Excelsior!!! Keep up the excellent work!

L
Latissa · November 3, 2015

Thank you for your support and patience! Hope you'll enjoy this game;)

N
Nairolf · November 2, 2015

Wow, that really sounds like there will be a lot more in the demo already than I expected. Keep up the good work.

L
Latissa · November 3, 2015

Yes, the demo is obtained more than we planned in the beginning (for example, adding combat system), though the content (including quests) will be much less than the in full game :)

J
Joseph · November 1, 2015

Sounds like work is progressing smoothly, excellent news!

L
Latissa · November 2, 2015

Oh, thank you so much for your patience and understanding! Your support is very important for us! :) PS: Your previous comment - is very timely and in the topic :-D

A
Andrew · November 1, 2015

И все равно жду с нетерпением! Успехов в ваших трудах!

L
Latissa · November 2, 2015

Спасибо ^___~` Стараемся как можем, честно! И надеюсь, что игра тебе понравится! Во всяком случае фишек там припасено немало ,-) Точную дату ноября на всякий случай указывать не будем (во избежание глупых ситуаций :D) На самом деле, нам еще в октябре стоило подумать об адекватных сроках релиза, но... тогда казалось, что вот совсем чуть=чуть еще - и готово...:D

Y
Youpla · November 1, 2015

It seems your game will be something big, and I mean REALLY big. There are, however, things that I worry about after having read these news. First, it seems that you're planning so much things that the demo, and much more the complete game will have difficulties to come in a very near future. Reding you, it seems that we'll have to wait at least 6 months to see the final version of LS, and that it's unlikely we'll have a demo in the next weeks (even if you say that you will give it to us in November no matter how much it will be done). Second, I have the feeling (but maybe I'm mistaking because I don't know how will be the game) that LS will, in many aspects, look like the game Slave Maker, well known on the Internet. I think that SM became a tedious game because of too many subquests, too many parameters to take into consideration, and plot lines that would occur only when specific and too much complex conditions would have been filled. What I recommend, for LS, is to keep a somewhat easy to understand gameplay, without giving too many stats to Belle that the players would have to take into considerations. For example, if to unlock a subplot line I have to be at level 3 corruption at a given day, but with no more than +2 in BDSM, that I will have to go into the forest with an object given by a specific person into another plotline... then the game will lose (for me at least) a lot of its pleasant aspect. For these reasons, I hope that LS will keep the things simple but, at the same time, give many opportunities to train Belle in different ways. Anyway, I'll cheer on you as usual, and will wait the game with many anticipation. And by the way, this artwork is great ! If they are all like this one is the final version, the game will be the best !

J
Joseph · November 1, 2015

You're comparison to slave maker is nothing to worry about, Xaljio has a great way of making story lines and quests work out well. Plus, if the game was an easier version of Slave Maker I'd be bored with it in minutes. So I'm glad they are making it more complex, it's fun and worth the price of admission. It also makes for great replay ability, if I could complete all the quests in one run I'd be done with the game in a day. Furthermore, you're not a patron to either Xaljio or Latissa. You're more then likely one of those types who wait for the game to finish before pledging a dollar and then canceling your pledge, let's see some cash back up your words.