The Last Barbarian – September Cultist Release
Hi there Guys! The new release is here!
Links
Change Log
The appearance of dialogs is updated
Dialogues can be skipped with a mouse click or an action button on the gamepad
Added the image and name of the person who is speaking in the dialogs now. Let's say there are no annoying delays in dialogues.
Fixed bug with jumping camera in dungeons
Zeroing input, now after a few clicks and somersaults you do not need to wait until the character performs all the actions
Orcs the executioners do not get stuck on the stairs in the dungeon location
Closed holes in the walls in the dungeon levels (thanks for pointing this out)
Quest with Anorien’s Wife - she now does not cheat and does not cut the path through the bars
Enemies are less aggressive and will not pursue a character if he is too far away
Fixed a bug with instant counterattack (when the monster takes damage and immediately deals damage to the character)
The animation system has been redesigned. Now we use inverse kinematics to position the characters on stage more clearly. Now the genitals and stuff will not fall into the wrong places. Also, I’ve added the synchronization of the limbs with the parts of the body if they touch each other (there are no jumping hands).
The system of monsters sounds has been revised. Now it is a full-fledged 3d sound. Not all monsters are still have sounds and most of the sounds will be changed in the future. I'm still working on the voice acting, I want to achieve the effect of a full immersion.
The Barbarian model is redesigned, now she has functional holes for penetration. In the future, organs will be added for secondary female characters / monsters. I'm still testing this and will be working on it
Werewolf unit added. Do not try to escape from him if he noticed you.
Slave unit added.
Added location "The Stormwind Valley". This is the first location outside the dungeons. From here two cities and an input in mines (these places while in development) will be accessible
Added a change of day (depending on the time of the day will appear different monsters) So far, the change of the day works only through a "sleep"
Added Noria's Tavern location
In Noria's location, you can sleep (if you will be able), take a bath and get drunk (be careful)
In some sex scenes there is the ability to control the speed, this may depend on a number of game moments
Added a warning when you click on ESC, I know that many reflexively press this button, if suddenly they play not in the most intimate situation and then have to go through the level again.
Fixed bug with reset / save game data
Added a level title, when entering the location. So it will be easier to identify where you are.
I’m sorry for this delay. I know how you expect it, but unfortunately, I can not devote more time to the project than I have after my main job (sleep is for weaklings). I did a lot of work to optimize the project so that I do not have to deal with bad coding after adding new content. And this should speed up the release of new updates.
What about next release?
There will be new monsters and sex scenes, because this is a game about sex indeed.
The location of the Devenant will be available, and a couple of quests in it.
I want to focus on the narrative and more discover the Nul universe. Sex is good, but we all love the story in games, do not we?
The X-ray view will be added. This is a specific fetish, but many are interested in how it is inside :)
If I have time, I will add "liquid animations"
Journal will be added
Inventory
New weapons (and animations)
New clothes
Save points. Since I make souls like a game, how can we do without our bonfires.
Growth points
Fixing bugs, polishing and polishing again
Sounds
Correcting and adding new animations
For me, it is very important that the game worked smoothly, without glitches and created a feeling of complete immersion in the Nul universe. After all, the whole project is not only my small hobby but also a big challenge for me as a developer. Which I pass with your support. I'm grateful to you, for your feedback and bug reports. After all, not everything can be tracked independently.
And now, as always,
Play & Enjoy!
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