Changelog: 0.7 Mines preview
Hello Everyone!
The minor update took longer than I planned — I misjudged how much time some tasks would take. It’s finally here.
The Mines
Originally, The Hell was next on the roadmap so I could close out the first storyline, but a few pieces there are still unsettled. So I’m building what I already have a clear vision for.
The Mines are in, and the location is almost finished. I recorded a video of a run through the area and will update it soon with a full quest playthrough.
Environment
Even though the location is underground, I made it a lot brighter. Later I want a vote on whether this lighting level should be used for all indoor areas.
The Mines are split into three parts.
Human Mines
The first section after you enter belongs to the humans. Miners will not attack unless you strike first. They will not turn into werewolves while they are underground. You can talk to them about the Mines and seduce them.
For now this uses the same event as the lake pier; it will be expanded later.
Goblin Mines
Goblins start hostile. They become friendly after the Grambler quest (still in progress). Like other aggressive enemies, they have three Call of Lust stages.
If you breathe in the gas in the goblin section, you pass out. That can lead to a bondage event, depending on your choices.
The goblin tunnels lead toward Devenant, but the path stays blocked until you finish a specific quest.
A mask protects you from the gas. You can grab one from a crate in the human mines or from the Hall of Torture.
Mine carts
You can ride the carts to move around the location. Enemies will not attack you while you are riding. If you hit someone with a cart, that NPC dies. Toxic gas does not affect you on a cart.
I also want to add a cart line between Devenant and Arknam. What do you think?
Dragon Cave
If you jump down the vertical shaft and survive the fall, you reach the Dragon Cave.
You can see what the dragon is doing with the cultists of Lethel, but you cannot enter her lair yet — her character is still in progress.
There are two ways out:
a teleport to the underground Temple of Torus
an underwater passage that leads to the lake in Storm Valley
Smaller changes
The project has piled up old bugs, leftover community requests, and the need for a gallery that can play every hentai event.
Memory and performance
I spent time cutting the game’s memory use and shrinking the build. Several core systems were rewritten so unused assets are no longer held in memory. That should ease the VRAM and RAM shortages. I still want to rewrite a few more pieces later to get stable Steam Deck performance.The build is also about 1 GB smaller, even with the new location added.
Arknam Prison
Newer H-scenes follow a standard format so they will be called from the gallery (when I finish it). Some early scenes do not, so I had to rebuild and, in some places, fix them.
Some dialogues were rewritten
The cell escape scene was changed
The cell self-fun scene and the half-orc scene can now be replayed as many times as you want. As long as living half-orcs remain in the prison, you can also trigger the half-orc event (you can “defeat” all guards this way)
The table scene with the Goddess of Flesh was fixed and slightly reworked
The scene with the hanging elf was reworked and fixed
The next update is planned for the end of the month, as usual.
Stay tuned!
