The Last Barbarian R - Dungeon Devlog
Hello everyone!
The main mechanics are created, and it's time to combine them into a working level to see how they will work together. As usual, I'll start with the first level of the game—the dungeon
As before, we will have several ways to solve problems: with weapons in hand and by using one's lust.
I am also working on redesigning the enemies and NPCs. You've already seen the half-orc in the demo arena. The Letel’s cultists will also get an updated appearance. Unlike the classic version, they will be clothed, though the setting and game lore impose their own fashion rules. Barbarian will encounter them in the first location, but we'll get to fight them later (I still need to finish the ranged attack module).
There will be more traps that the Barbarian can fall into. These will be varied scenes with "endings."
Despite the fact that UE5 allows for the creation of large, seamless open worlds, I will stick to the old development concept: transitions between locations with a semi-open world. The locations will become larger, and the structure of the world from the classic version will be changed.
In large open spaces, it would be practically impossible to properly place light sources, bake them, and apply reflections in a way that looks decent.
In any case, adventures await us! And I hope they pleasantly surprise you and don't turn your GPU into a grill.
More news about the old and new versions of the game coming soon!
Stay tuned!
Comments (4)
High-end or not. It looks good
I don't mind letting my gpu do it's job
I mean, I don't want to build this game for High-end hardware only
Good luck, I have faith in your skills.
