Private Investigator Career | Preview
Work nights as a private investigator. A 10-level career that branches four ways at level 6, cold cases, corporate fraud, the street, or somebody else's name.
Base game compatible. No packs, no XML Injector, no other mods needed.
THE LADDER
Levels 1–5 are shared. Investigative Trainee (§22/hr) → Research Assistant → Junior Investigator → Case Investigator → Licensed Private Investigator
At level 6 you pick a branch:
COLD CASE — Mon–Thu, 6pm — §115 → §300/hr
CORPORATE FRAUD — Tue–Sat, 6pm — §100 → §310/hr
STREET PI — Thu–Mon, 7pm — §104 → §325/hr
UNDERCOVER — Wed–Sun, 7pm — §110 → §350/hr
Top out as Cold Case Unit Commander, Director of Corporate Investigations, Chief Investigator or Deep Cover Division Chief. Quit and you start again at level 1.
HOURS
Every shift starts in the evening. It never becomes a 9-to-5:
Levels 1–2 — 5 nights × 6 hours, home by midnight
Levels 3–8 — 5 nights × 8 hours, home at 2am (3am on Street PI and Undercover)
Levels 9–10 — 4 nights × 8 hours
PROMOTION REQUIREMENTS
Logic, Charisma, Fitness or Mischief, depending on your path. Each branch opens on a different one, so the level 6 choice decides what your Sim trains for. Nothing asks above skill level 7. Shows in the career panel like a base game career.
DAILY TASK
A repeatable task that pushes your performance bar. Each branch counts what that specialism practises:
Base — Work Your Sources: research, read, talk to people
Cold Case — Go Back Through the File: research, read, microscope, chess
Corporate Fraud — Follow the Money: talk to people, then the records
Street PI — Stay Sharp for the Street: work out, jog, keep contacts warm
Undercover — Practise the Legend: talk to people, go through their things
WORK EVENTS
16 of them, one roll per shift. Each is a skill check, succeed for a moodlet and a performance boost, fail and you lose performance. Turning one down costs half what failing does. Some cost money, one pays out.
The Client's Story Does Not Hold — the name on the cheque is not the name they gave you
Six Hours in a Parked Car — the log has to show continuous observation or it is worth nothing
An Envelope Across the Desk — he would like the case to quietly run out of leads
The Lab Can Re-Test the Sample — §400 of your own money, on a case nobody is funding
They Did Not Want to Be Found — she is safe, she is well, and she left on purpose
Your Cover Is Slipping — somebody has asked where you worked before, twice
Four can happen to anyone; the other twelve belong to a branch and check that branch's skill.
20 SOCIAL INTERACTIONS
A dedicated "Private Investigator" pie menu, Complain About the Hours, Tell a Stakeout Story, Vent About Executives, Talk About Being Somebody Else. Each leaves its own moodlet. You only see the ones your branch and level have unlocked.
52 MOODLETS
Work events give you one for getting it right and a different one for getting it wrong.
INSTALL
Drop both files into your Mods folder (one sub-folder deep is fine):
OtterStudio_PrivateInvestigator.package
OtterStudio_PrivateInvestigator.ts4script
Then turn on Script Mods:
Game Options → Other → tick "Enable Custom Content and Mods"
AND "Script Mods Allowed" → restart the game
If you catch a bug, tell me and I'll get it patched.
