π·οΈ LOST PROPERTY | Preview
Your Sims can finally get a job sorting out what the city leaves behind. A 10-level career that starts you elbow deep in the bins and branches three ways into the job you actually want. Base game compatible. No packs, no XML Injector, no other mods needed.
THE LADDER
Bin Sorter (Β§14/hr) β Tag & Log Clerk β Counter Assistant β Lost Property Clerk. MonβFri, 9am. Then at level 5 you pick a side of the department:
CLAIMS COUNTER β TueβSat, 10am β Β§58 to Β§300/hr
Claims Assistant β Reunion Coordinator β Senior Claims Officer β Head of Claims β Reunions Specialist β Keeper of Lost Things
ARCHIVE & IDENTIFICATION β MonβFri, 8am β Β§55 to Β§340/hr
Cataloguer β Archivist β Provenance Analyst β Identification Lead β Chief Archivist β Curator of the Unclaimed
RECOVERY & AUCTIONS β WedβSun, 7am β Β§52 to Β§390/hr
Crate Hauler β Recovery Agent β Route Sweeper β Auction Runner β Auctioneer β Liquidator of the Unclaimed
They trade against each other on purpose. Claims has the warmest moodlets, Archive works the shortest week in the career, Recovery pays the most but works weekends.
HOURS
Seniority buys time back instead of adding to it. Levels 1β5 are five 8-hour days, levels 6β8 drop to five 6s, and the top two levels are four days. Archive goes shorter still, finishing on four days of five.
PROMOTION REQUIREMENTS
The three branches open on three different skills. Charisma, Logic and Fitness β so the choice at level 5 is a real one. Later levels add Handiness and Mischief. Just like a base game career, the requirement shows in the career panel. The last level of each branch has no skill gate; the performance bar alone gets you there.
DAILY TASK
A repeatable task that tracks progress and pushes your performance bar. Each branch counts something different:
Lost Property β rummage through things, tidy a shelf, mop up, or ask around
Claims β talk to people, and rummage through things
Archive β research or browse on a computer, read, take a book off a shelf, repair something, use a microscope
Recovery β jog, work out, and rummage through things
WORK EVENTS
Twelve of them, roughly one a week. Take one on and it rolls against the relevant skill, succeed and you get a moodlet and a push up the bar, fail and you get a moodlet you will not enjoy. Turning one down costs half what failing does.
Two Sims, One Umbrella β both describe it, neither has a receipt
A Wedding Ring in a Coat Pocket β there is an engraving, and a date
Something in the Duffel Bag Moved β everyone is looking at you
You Have Lost Your Own Keys β you, of all Sims
The Entitled Claimant β he would like to speak to somebody senior
A Box of Childhood Photographs β Β§200 of your own money to chase it properly
The Unlabelled Heirloom β Β§350 for a clean that might raise the maker's mark
The Depot Sweep, in the Rain β Β§400 finder's share on a good haul
Auction Night β take the rostrum and your cut rides on how well you work the room
16 SOCIAL INTERACTIONS
A dedicated "Lost Property" pie menu, unlocked by your level and your branch, each social with its own moodlet. Vent About Umbrella Claimants, Explain Provenance Tracing, Talk About Auction Night, Wonder About the Single Shoe.
10 CUSTOM MOODLETS
Ten icons across every emotion the career touches, including the ones for days that go badly.
INSTALL
Drop both files into your Mods folder (one sub-folder deep is fine):
OtterStudio_LostPropertyCareer.package
OtterStudio_LostPropertyCareer.ts4script
Then turn on Script Mods:
Game Options β Other β tick "Enable Custom Content and Mods"
AND "Script Mods Allowed" β restart the game
If you catch a bug, tell me and I'll get it patched.
