First Post
Welcome everyone. I want to take on my most ambitious project yet and I need your help to make it possible.
follow me on here if you want to follow the development. I'll be posting updates, early access builds and bonus content.
So, here's what I have already. I've made the skinny and fat version of main character.
They're already retopologized and rigged
And, this time I decided to rig her face too, which gives me the ability to make custom facial expressions
Comments (4)
In the real game you'd be able to eat as much as you want. This was just a tech demo. I didn't want to push the size too much, the model was starting to look ugly at a bigger size. I decided that I will not let you control the fat distribution, It's because that gives more control for me. I could make cutscenes specific to the player size, like getting stuck or skin on skin contact. Also the proportions in VG2 were bad, especially at bigger size. That was because fatness was just one slider on one 3D model
Hopefully this changes later on. People have their preferences when it comes to weight gain. VG2 was nice because it had the sliders for customization for the weight distribution. Your artstyle is kind of comical and it works for huge sizes. I like the comedy of it. Don't think people cared to much if it was perfect.
Is there a way to respawn the food?
Are we able to choose where the fat goes?
