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February 22, 2026

ZOMBIE EXODUS: SAFE HAVEN - PATCH NOTES - v1.06

Part 1

- Fixed house repair on Day 2 causing defense to decrease instead of maintaining current defense level.

Chapter 4

- Added missing chihuahua dog reactions when meeting the twins in Part 1. Chihuahua owners previously saw incomplete sentences like "As the pair rush up, Flint" with no continuation.

Chapter 5

- Fixed Tommy's dialogue cutting off mid-sentence during the hilltop fight.

Chapter 7

- Fixed Jude displaying two different reactions back-to-back when choosing to press against the wall at the grocery store rooftop door.

Chapter 9

- Fixed Reilly incorrectly showing as unavailable for task assignment after the Greenhouse Pinky mission.

- Fixed incomplete sentence during greenhouse gas trap scene with Reilly and Madison

- Resolved an issue where choosing to pursue a romance interest during the Chapter 9 dance party could result in the same character being set as both your primary and secondary romance option.

Chapter 10

- Fixed a story continuity error where successfully negotiating peace at the museum confrontation in Chapter 10 was not recognized as an act of support for the RMBC.

Chapter 11

- Corrected typo in uniform selection scene at Safe Haven Lancelot.

- Fixed group combat bonuses not properly carrying over from Chapter 10 training sessions.

Chapter 12

- Fixed a confusing scene transition in Chapter 12 where Tommy's confrontation scene immediately follows a Lopez romance scene.

- Resolved an issue in Chapter 12 where Mr. Sullivan would offer to "return" Kelly even if she was already in your group.

Chapter 13

- Fixed driving skill check during mountain chase scene where players with high driving skill could still die due to fear of heights trait incorrectly overriding their skill level.

- Fixed Jimmy's conversation at the Southern Ute settlement abruptly ending when you overheard whispers about the Wendigo.

- Changed Jimmy's conversation, so you can ask more questions.

- Fixed Cliff and Dee Payne incorrectly appearing alive after being killed at the storage unit.

- Fixed a progression issue at Eli's storage unit where choosing to take the drugs back to the junkyard did not properly register.

- Now Tommy-specific dialogue options in the Makarov confrontation scene will only appear when Tommy is actually in the player's group.

Chapter 14

- Fixed Fred leaving for Santa Fe to search for his mother even when you already knew from SurvNet that she had died.

- Fixed Jacob's dialogue incorrectly asking about medical experience when you're wearing a ghillie suit.

- Fixed the Silverthorne camp debrief in Chapter 14 displaying the wrong outcome.

- Fixed Chapter 14 mission availability so players who skip the Billie and Reilly vet clinic trip can access all three afternoon missions.

- Fixed Monica's dialogue at the Silverthorne camp incorrectly displaying placeholder text instead of your secondary romance partner's name.

- Fixed Bailey's drug scene in Chapter 14 never triggering.

- Resolved a cut-off sentence during the parking lot zombie encounter in Part 4. Non-melee characters would see "As it closes the distance, you" with no continuation before the next paragraph.

- Fixed August, Kelly, and Parker incorrectly appearing as available research lab assistants in the science storyline even if they had left the group or died.

Chapter 16

- Fixed a scene in the chemistry lab barricade during the museum mission where characters who were not part of your selected team appeared and helped build the barricade.

- Fixed an exploit in Hiro's supply request menu at Doctus where players could take unlimited items from the books and medical goods sub-menus even after their inventory was full.

- Fixed the Ray hallucination scene during college scavenging to correctly respect the player's sexuality preferences.

- Added summer supply drop for players who discovered the delivery schedule at Safe Haven Lancelot in Chapter 11

- Fixed Hiro refusing supplies at the Doctus dorm after explicitly requesting them during the radio conversation

General

- Improved clarity of defense display for watch duty bonuses—now shows "Current defense: X (includes +1 from watch duty)"

- Increased Crafting System limit to 50 items per chapter.

- Fixed Crafting System limit not resetting properly at the start of new chapters.

- Added missing performance evaluations when the main character serves as Second-in-Command or Cook.

- Fixed the Sports Uniform not providing its promised Athletics bonus.

- Fixed Soldier characters who chose to wear civilian clothes at the start of the game not receiving the +5 Athletics bonus that outfit is supposed to provide.

- Fixed Living Quarters assignment not updating when selecting the house closet.

- Fixed Jude not being assigned to any task when Rachel is the group leader.

- Fixed Trench defense bonus calculation that caused two trenches to provide less raid protection than one trench.

- Fixed Group Combat Training not improving individual survivors' combat skills.

- Fixed the Vegetable Garden producing more food than intended over time.

- Fixed the Junkyard Well failing to produce water during Chapters 10, 11, and 12. The well now consistently contributes to your water supply across all Part 3 chapters.

- Fixed Hunting task not applying individual survivor skill bonuses in Part 3. Skilled hunters like Jude, Rachel, Lopez will now meaningfully increase food yield.

- Fixed the Weekly Report displaying incorrect fishing, foraging, and hunting yields in Part 4. Reports now accurately reflect actual production.

- Fixed foraging medicinal herbs figure being reported as five times the amount actually collected.

- Fixed Scavenging in Part 4 producing significantly less food than Part 3. Both parts now use the same formula with randomized yields and NPC skill bonuses.

- Rebalanced the Cooking skill's effect on food consumption.

- Fixed the Water Collector in Part 4 providing a flat water bonus that ignored the size of your group and base.

- Fixed the Hydroponic Farm double-counting food production. The farm was incorrectly adding the output from your regular farm plots on top of its own production, resulting in more food than intended.

- Fixed the Gardening hobby food bonus being applied to all players regardless of whether they had actually chosen that hobby during character creation. Players without the Gardening hobby were receiving a bonus to farm plot production they were not meant to have.

- Added a food spoilage system. Without a Smokehouse to preserve food, 15% of your base's food production will spoil before it can be used. If you have a Goat Pen or Hog Pen, the animals consume half of what would otherwise be lost, partially offsetting the waste. Spoilage is now tracked and displayed in your junkyard's weekly summary.

- Players can now craft up to 50 items per task session, making complex multi-step recipes like the mounted gun much more manageable.

- Fixed Infirmary not healing the player character during Part 3 (Chapters 8-13).

Comments (1)

G
Grindset · February 25, 2026

2*#wwa