New patch coming today or tomorrow:
ZOMBIE EXODUS: SAFE HAVEN - PATCH NOTES
Fixed a bug where your RO gets into an argument with someone you danced with in chapter 9.
Fixed issues related to food consumption.
Fixed farm plot food production. You can now build to three farm plots in Part 3.
Updated the text when Tommy joins the group in chapter 4.
Fixed issues related to junkyard offense and defense not calculating correctly.
Added faster options to trade with other groups.
Fixed a problem where the autoclave and spectrophotometer were not being added to your inventory after trading.
Fixed dead Paynes being referenced as alive in storage facility scene.
Fixed Paul's dialogue about what the player is currently wearing.
Lowered the threshold for successfully defending against the Makarovs break-in.
You can now properly enter a romantic relationship with August.
Fixed an issue where scavenged items, food, and water were not being calculated correctly.
When Rachel or Jaime serve as group leader instead of the player character, they now build a balanced and competitive set of junkyard improvements throughout Parts 3 and 4.
Morale and Allegiance changes:
Durable items no longer consumed - Tents, blankets, tarps, and rain gear are now treated as durable goods that don't degrade each chapter
Penalty cap added to Part 3 - Morale penalties now capped in both Part 3 and Part 4
Clothing consolidated - 6 separate clothing checks (120 penalty points max) reduced to 1 combined check (20 penalty points max)
Items no longer zeroed out - Having insufficient items now only applies a penalty, doesn't delete the items
Bonus bug fix - Fixed "Painkillers" → "Rain gear" label in Part 3 rain gear section
Comfort items' penalties have been reduced.
Rachel (Security-Focused Leadership)
Rachel prioritizes defense and infrastructure, building these improvements by the start of Part 4:
Reinforced gate and secured perimeter for basic protection
Northern watchtower for early warning and defense
Defensive trenches around the junkyard
Workshop and upgraded workshop for crafting weapons and tools
Throughout Part 4, Rachel continues building:
Southern watchtower, alarm system, and radio room to complete perimeter defenses and establish communications
Shooting range for combat training and zombie-powered generator for sustainable energy
Hydroponic farm and medical infirmary for long-term survival
Jaime (Community-Focused Leadership)
Jaime balances security with quality of life, building these improvements by the start of Part 4:
Reinforced gate and secured perimeter for essential protection
Workshop and upgraded workshop for crafting capabilities
Medical infirmary to care for injured survivors
Greenhouse for sustainable food production
Throughout Part 4, Jaime continues building:
Vegetable garden, recreation room, and windmill for improved morale and self-sufficiency
Chicken coop and smokehouse for diverse food sources
Southern watchtower for added security and memorial area to honor fallen survivors
Comments (8)
can you fix the bug where gina dies when eli opens the gate no matter what choice i make she dies
This should be fixed now if your game is updated.
Sidenote where does one acquire the Barrett if somebody could tell me that would be awesome
Hi, I believe by trading with the RMBC, the Museum people or the Silverthornes.
Thank you!!! I'm looking forward to doing a playthrough with Rachel as leader.
Awesome. Thanks for the fast bug fixes. Looking forward to resuming my play through.
You are the best Jim im astonished you managed to fix all the issues so quickly 😭🙏🏼
Thank you for being so quick and attentive to these issues, Jim! I was so excited to play that I ignored the issues and corrected in the files where needed lol I was compiling a log and was gonna send it to you, but you nailed it! Thank you and the reporters 🫡
