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February 11, 2026

New patch coming today or tomorrow:

ZOMBIE EXODUS: SAFE HAVEN - PATCH NOTES

  • Fixed a bug where your RO gets into an argument with someone you danced with in chapter 9.

  • Fixed issues related to food consumption.

  • Fixed farm plot food production. You can now build to three farm plots in Part 3.

  • Updated the text when Tommy joins the group in chapter 4.

  • Fixed issues related to junkyard offense and defense not calculating correctly.

  • Added faster options to trade with other groups.

  • Fixed a problem where the autoclave and spectrophotometer were not being added to your inventory after trading.

  • Fixed dead Paynes being referenced as alive in storage facility scene.

  • Fixed Paul's dialogue about what the player is currently wearing.

  • Lowered the threshold for successfully defending against the Makarovs break-in.

  • You can now properly enter a romantic relationship with August.

  • Fixed an issue where scavenged items, food, and water were not being calculated correctly.

  • When Rachel or Jaime serve as group leader instead of the player character, they now build a balanced and competitive set of junkyard improvements throughout Parts 3 and 4.

  • Morale and Allegiance changes:

  1. Durable items no longer consumed - Tents, blankets, tarps, and rain gear are now treated as durable goods that don't degrade each chapter

  2. Penalty cap added to Part 3 - Morale penalties now capped in both Part 3 and Part 4

  3. Clothing consolidated - 6 separate clothing checks (120 penalty points max) reduced to 1 combined check (20 penalty points max)

  4. Items no longer zeroed out - Having insufficient items now only applies a penalty, doesn't delete the items

  5. Bonus bug fix - Fixed "Painkillers" → "Rain gear" label in Part 3 rain gear section

  6. Comfort items' penalties have been reduced.

Rachel (Security-Focused Leadership)

Rachel prioritizes defense and infrastructure, building these improvements by the start of Part 4:

  • Reinforced gate and secured perimeter for basic protection

  • Northern watchtower for early warning and defense

  • Defensive trenches around the junkyard

  • Workshop and upgraded workshop for crafting weapons and tools

Throughout Part 4, Rachel continues building:

  • Southern watchtower, alarm system, and radio room to complete perimeter defenses and establish communications

  • Shooting range for combat training and zombie-powered generator for sustainable energy

  • Hydroponic farm and medical infirmary for long-term survival

Jaime (Community-Focused Leadership)

Jaime balances security with quality of life, building these improvements by the start of Part 4:

  • Reinforced gate and secured perimeter for essential protection

  • Workshop and upgraded workshop for crafting capabilities

  • Medical infirmary to care for injured survivors

  • Greenhouse for sustainable food production

Throughout Part 4, Jaime continues building:

  • Vegetable garden, recreation room, and windmill for improved morale and self-sufficiency

  • Chicken coop and smokehouse for diverse food sources

  • Southern watchtower for added security and memorial area to honor fallen survivors

Comments (8)

M
Monkey · February 12, 2026

can you fix the bug where gina dies when eli opens the gate no matter what choice i make she dies

J
Jim Dattilo · February 13, 2026

This should be fixed now if your game is updated.

B
Benjamin McCormack · February 11, 2026

Sidenote where does one acquire the Barrett if somebody could tell me that would be awesome

u
uwu · February 11, 2026

Hi, I believe by trading with the RMBC, the Museum people or the Silverthornes.

u
uwu · February 11, 2026

Thank you!!! I'm looking forward to doing a playthrough with Rachel as leader.

D
Daniel M · February 11, 2026

Awesome. Thanks for the fast bug fixes. Looking forward to resuming my play through.

B
Benjamin McCormack · February 11, 2026

You are the best Jim im astonished you managed to fix all the issues so quickly 😭🙏🏼

R
Reaper (Guardian of Leanna) · February 11, 2026

Thank you for being so quick and attentive to these issues, Jim! I was so excited to play that I ignored the issues and corrected in the files where needed lol I was compiling a log and was gonna send it to you, but you nailed it! Thank you and the reporters 🫡