Outbreak Scenario 31
You have been on your own since the start of the outbreak, six months ago.
You've been watching a compound through cracked binoculars for three days. Smoke curls from chimneys. Greenhouses glow faint green behind chain-link fences topped with razor wire. You count guards rotating shifts, spot gardens under plastic sheeting, and see kids playing near a reinforced gate.
Your last can of beans sits empty in the dirt beside you. The creek froze solid last night. Squirrels are gone, probably hibernating. Your hands shake when you lower the binoculars due to hunger and cold.
Yesterday you watched them turn away a family. A father was begging, his two kids were crying, and his wife was holding a baby. The gate never opened. They headed north into the trees.
The compound waits ahead. They've got food, heat, and walls. You've got nothing left to trade but skills they might not want. As you are trying to figure out what to do, snowflakes start falling.
Comments (6)
Yeah nah, that place gives cult/prison vibes, I'd head out to try and find the family.
I was curious going forward have you considered adding in having a sibling in the game? Apart from having the sister pass away at the start of the game? If you choose to have a nephew that is, like I was always thought it would be a cool addition if a third/second sister or brother was added like maybe a younger sibling counted as a disadvantage and gave points meanwhile an older sibling took away a certain amount of skill points? Just a suggestion/question.
Is there a release time for part 4?
Was bouta ask the same thing
It don't hurt to ask. And when they say no, then go north. You're already right there
I am not joining a group that doesn't help a starving family
