ZE: Stronghold Skill Options
As I continue developing Zombie Exodus: Stronghold (currently planned for release before the end of 2026), I am deciding how to handle starting skill levels.
In Zombie Exodus: Safe Haven, I offered bonus skill points for players who the original ZE, and optional paid skill packs for players who wanted more powerful or flexible starting characters. For Stronghold, I could take a similar approach, limit this to legacy bonuses only, or remove paid skill increases entirely.
All options would be optional and would not lock or change story content, only starting character strength.
Which approach do you prefer?
Comments (2)
I’ll be honest, I usually buy all the add ons as a way of providing extra support for what I think is underpriced entertainment, but I’m fortunate enough to be in such a position. I think adding a bonus for people that already have SH is a nice way to reward repeat readers.
Thank you and happy new year
