Game updates
Zombie Exodus: Safe Haven, Part 4
The main storyline of chapter 15 is almost finished. I need to add more of the arguments that happen if you are involved in multiple romantic relationships inside the main group.
After I finish chapter 15, I plan to create the scene that will link each chapter and allow you to manage the group, craft, assign people to tasks, perform your task for the week, etc. I will also set up another group report to run between each chapter so you can see how things are progressing (or failing) at the junkyard.
After that, I plan to finish chapter 17, which will be the last chapter of Part 4. It should take about three months to finish because it will be a very impactful end to this part of the game.
After finishing Part 4, I will turn it in to HG, who prepare it for production. I do not know when they will finish, and there is no real way to predict a timeline. I'm guessing 6-9 months.
After Part 4 releases, I will go back to the game and update Parts 1-4. I'm going to add things like age, modify the coding to make it work better, and add lots of items people have requested (for example, making Jaime manage the junkyard better). I plan to work on this for a few months and then release it at the beginning of 2026. It will likely be around 200,000 more words of content.
Zombie Exodus: Stronghold
Stronghold is still being developed, but I'm taking a break from it. I really want to finish Safe Haven on time, and dividing my time between games is not feasible. I love writing Stronghold, but everyone wants me to put out Part 4. I will get back to writing Stronghold as soon as it is sent to my editor.
Just a note about your support
Thank you to all who have supported me by purchasing my games and subscribing to my Patreon. If you are unable to subscribe, I get it. Money is tight for everyone. But thank you to those who help support my writing, and I hope you enjoy the rewards that I give. If you think there is anything I can do better, please don't hesitate to provide me feedback.
Happy holidays to everyone!
Comments (7)
Thanks for your stories! Happy Holidays!
I can’t remember the name of the other one you were writing where we could play a pregnant teen, but I hope that comes back too 😭😭
Deadbury Academy
Thanks Jim you're awesome
If you're planning on adding new items for part 1-4, then you should add some weapons for players who're going for an unarmed playstyles since there's no weapons like battle gauntlets, brass knuckles and similar weapons currently in-game. Making bare-handed playstyles very risky since you're literally fighting zombies bare-handed which is very not ideal with the way how the virus easily spreads. It would also be nice to see more equipment options that you can craft or find like a Splinter Cell type of outfit for Stealth based MCs (including the ninja mask if players wanted that or not), a new type of Battle Armor that you can find/create that will make the MC looks like some kind of armored warrior with some techs included in it that are more suited for melee oriented MCs who also prefer to be somewhat tanky, another outfit similar to the Splinter Cell outfit but suited for Sniper MCs with a mask and cloak included that can have cloaking tech installed in it if the MC is smart enough and have the appropriate skillsets to create it, more advanced weaponry with some being possible to create early on if you're smart enough and the later ones can be created when you manage to set up a good enough base that allows for that kind of breakthroughs to create more advanced gears, etc. There can even be more options to add new types or more variants of existing weaponry for most playstyles like Greatswords, Shields, handheld minigun, Katanas, etc.
Brass knuckles are added to Part 4. They will definitely be in the game. As far as battle armor and other equipment, it is very time-consuming to make new items, but I'm open to suggestions on things that add to the overall value of the game.
Thank you Jim for giving us your creativity and your imagination :-) happy holidays
