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September 5, 2026

TimeStop Isekai v0.1.3 Devlog and Progress [2]

Hello Everyone! How are you all doing today?

So, this is the second devlog. I'll probably be releasing the next version within 3 days (I know I said sunday, but I had to add a few features I need to make sure work, which will be shown down below).

Okay, so I got a lot done. I feel like it should be a version 0.2.0 at this point, but I want to save that until I'm satisfied with all the existing systems.

First, in general, is the look of a lot of things, particularly the buttons and tooltips. I improved their designs quite a bit.

I basically also improved the UI and readability on a lot of pages. I don't want to just flood this entire post with images, but every character panel, even the household management, and even the sale appraisal for slaves. The entire (well, most. There's a few I haven't gotten around to) has been overhauled.

The combat UI has also been improved since the last devlog. It also feels a lot smoother now, and supports multiple enemies, as well as you having a party with up to 5 NPCs. The numbers to the left show the turn order.

Also, now, whenever you sell a slave, it shows a detailed breakdown of the price, including what contributes to it, so you can improve skills and stats to increase price. I've also added general skills, which rise, and are improved by doing jobs related to them, along with archetypes, which was a last minute addition for something I want implemented in the near future.

An archetype is basically a multiplier if you train your slave a certain way. It unlocks bonuses, and is more like specializations for a slave. Stuff like a gladiator, courtesan, and even eventual petplay stuff. Also, in terms of balancing the economy, I implemented a condition that a slave needs to be somewhat trained in order to be sold. In lore, it's more the slavers guild having standards🤣. Of course, I plan to have there be more ways you can use a slave besides just selling or overworking them. I'm still to balance the economy, which will be my focus in the next version.

I've also added a commission page in the slaver's guild, where you can buy a slave with some specifications you choose. So, if you're in a hurry, just go there.

The quest page has also been overhauled, separating quests by type, and allowing you to abandon commissions without returning to the guild.

I've also implemented a corruption system, with slave relationships. By that, I mean you can train a slave down some routes, such as love, submission, or lust. The system isn't complete, and can be considered flavor at the moment, but I plan for each of those to have their own unique dialogue, events, and effects in a later version.

Regardless, I'll be releasing this version soon. And will hopefully have it all cleaned up by 0.1.4😅.

My main issue is that besides all the reworking, I've been rewriting a lot of the sex stuff, and implementing more logic and features at the same time. So I can't get around to adding actual content yet, since it'd mean rewriting everything when the time comes, if the base systems aren't in order.

Anyway, thanks for reading thus far, and hopefully you have a lovely rest of your day/night!

P.S. I'll be doing a poll soon on some things. Mainly existing systems, like whether to expand the number of rooms, or the map redesign I'm planning soon, so look forward to that😁