Progress Report
Hello Everyone! How are you all?
So, I've decided to do these progress reports weekly every Monday, and just note what I've done over the past week (this one's a bit short since it hasn't been long). But I'll get right into it.
Through my own testing, and feedback on F95, I fixed a few bugs, mainly UI bugs when interacting with an NPC's inventory, which gets rid of their character panel. Beyond that, I also implemented the keybinding for the button grid, along with the settings and other buttons in the system trey (bottom left buttons). If you hover over them, there would be a tooltip, with what that button leads to, as well as the keybind for it.
As of now, I have a few things I'll be working on. Firstly, I want to change the stat system for combat to work on a multiplier growth type system, where different things like race, rather than providing a flat increase to stats, multipliers your base stats growth. This way, it gives a lot more flexibility and options for different builds as well as the starting professions.
Next, I'd like to continue with the main story a bit, which is expanding the guild (both adventurer's and slave) as well as potentially adding a merchant guild (though probably not in the upcoming patch), so that there are multiple roads to progressing through the main story. I'll probably develop one branch a distance first before focusing on the others.
And lastly, I want to expand the quest system. Mainly, for NPC's to have relationship quests tied to their development, including implementing different development paths.
I have other things I want to implement too, but they're systems I haven't built yet (like the fetish system), which I'll implement much later.
But, if you have any advice or suggestions, I'd love to hear them😁. And beyond that, I hope you all have wonderful days!
