CYB Development Diary #1
Dear Patrons,
If many of you follow my work on MY DISCORD, particularly in the #WIP channels, I intend to share my concrete advances here when I deem it necessary.
For the sake of clarity from 2025, I'm going to entitle them :
COL Development Diary (#1...2...3 and so on) for Leridia
CYB Development Diary (#1...2...3 and so on) for Cyberslayers
I took the decision during my break to start again as a player to see how the main story was going and what improvements could be made.
I'm currently working on the following added value, this step is made before the real development :
Updating bonds
Refreshing my mind about mechanics and story
Making new saves for 0.5
Polishing minor things.
Starting again with my overall experience from 2020 to now
What are the progress so far :
Bonds are being rebooted and updated.
Result : Saving now takes 0.5 second after 6 hours in the game
The bonds system was indeed the culprit of bloated savesSaveslots are made.
Result : Each important step in the main story (Submissive, Full Deviant run) has been created with a file describing exactly where you are and some important informations, so you can right jump in the action wherever you want in the upcoming 0.5.1.
Since last week, I've resumed my activity and continued my playthrough more actively. I'm now in the last zone of the main story: The dark tunnel in the delta sector.
Replaying the main events has enabled me to correct and add certain elements:
Dialogues stemming from choices and consequences
Better impact of certain scenes and dynamics between cyberslayers, mutants and Cybercorp.
Adding depth and gameplay elements
Now I'm about to finish the main story content you know so far and implement the roadmap for 0.5.1 stuff.
This stage of playing the whole game again (focused on main story only for now) was necessary.
I took notes on how to improve some important aspects of the game you like : corruption, violence, defeat, perversion...
I was away from the main stuff for a while and I absolutely have no regrets with the Oxygen's Bar months of development. It allowed me to take a step back to the whole game with a much better view, IMO.
Now I think I found that feeling again and how the corruption and dark events will rise and shine in the next update. It's a long run process.
One last note for this #1 :
In November and December, I didn't crossed my arms doing nothing.
I made some fixes for Cyberslayers and worked on 1.0 Leridia (news will come for this).
I'm taking my time for things but it's my own approach. I don't want to rush things.
0.5.1 for you to remember, will be only focused on main story progression and dynamics between Cyberslayers Valkyries / Mutants / Cybercorp. Ideas are written, scenes have to be done. It's ambitious but it should be pretty hot with a lot of work and sweat.
Your pledges are going for weeks of deep work on Cyberslayers main stuff : perverted mutants, dark themes, epic battles...
About me :
Mentally, I'm very excited and reactive. My break allowed me to relax and keep an eye on the projects with a better view.
Physically, I've decided to hit the gym, lose weight and I feel much better than before ! Ready to work hard and enjoy this new year with my projects.
I thought it was interesting for you to know.
I will keep you updated on the development in the coming weeks.
