💦 CREATE AND FUCK YOUR OWN AI CUMSLUT 🔥 TRY NOW ♥
Create AI Cumsluts 💦
XNSYSTEM12_MiSTer_20261014.zip 2.1 MB
October 14, 2026

Namco System 12 - MiSTer - Beta 4

Namco System 12 for MiSTer — Beta 4 is here!

A huge amount of work has gone into game compatibility, GPU performance, CD-ROM support, light guns, racing controls, cabinet I/O, and overall core stability.

🎮 Newly Playable

The following games have been brought up to gameplay since Beta 3:

  • Kart Duel

  • Golgo 13 / Golgo 13: Kiseki no Dandou

  • Point Blank 2

  • Gunbarl

  • Ghoul Panic

  • Truck Kyosokyoku

  • Techno Drive

  • Attack Pla Rail

  • Derby Quiz: My Dream Horse

  • Kaiun Quiz

  • Tenkomori Shooting

  • Toukon Retsuden 3

  • Um Jammer Lammy NOW!

  • Super World Stadium 2000 / 2001 are not included yet.

💿 CD-ROM Support

System 12's CD-ROM hardware is now implemented for:

  • Um Jammer Lammy NOW!

  • Truck Kyosokyoku

For Um Jammer Lammy NOW!, stage music now streams from the CD and the gameplay charts are synchronized to the disc clock.

Disc images are not included with the release and must be supplied by the user.

🔫 Light Gun Support

Light-gun support is now available across the System 12 gun library:

  • Point Blank 2

  • Gunbarl

  • Ghoul Panic

  • Oh! Bakyuuun

  • Golgo 13 / Golgo 13: Kiseki no Dandou

The core supports MiSTer's normalized USB light-gun interface, including Sinden-style camera guns, as well as mouse input.

A new Light Gun OSD section provides:

  • Crosshair controls

  • Adjustable white gun border

  • Aim device selection

  • Aim sensitivity

Golgo 13 also receives additional support for its analog rifle and scope sensor.

Important: the light gun currently needs to be configured as MiSTer Player 1. For a Sinden, for example:

player_1_controller=16c0_0f02

🏎️ Racing Wheels & Analog Controls

Analog input support has been added for:

  • Kart Duel

  • Truck Kyosokyoku

  • Techno Drive

  • Attack Pla Rail

The core now implements the H8/3002 A/D converter used by the original hardware, allowing steering, accelerator, brake, and other analog cabinet controls to be driven through MiSTer's analog input system.

Joystick-ramp fallback is also available for users playing without a wheel.

Truck Kyosokyoku additionally gains support for its cabinet controls, including:

  • Horn

  • Music Back / Next

  • View Change

  • Automatic transmission controls

Kart Duel received several important fixes in the October 13 build and is now playable using either a controller or steering wheel.

🖥️ GPU & Display Improvements

A major focus of Beta 4 has been GPU throughput and System 12 display behavior.

Improvements include:

  • Faster display-list DMA processing

  • GPU FIFO fixes

  • Improved texture-cache fetching

  • Reduced unnecessary framebuffer reads

  • Corrected GPU command-buffer reset behavior

These changes significantly improve performance during some of the most demanding System 12 scenes.

🕹️ Cabinet & Input Improvements

Additional changes include:

  • Fixed DB9 / DB15 arcade-stick buttons

  • Functional Service Mode / Freeze DIP switches

  • Mappable TEST and SERVICE inputs

  • Game-specific button labels

  • Expanded MRA configuration support

  • Numerous boot-signature, ZIP-prefix, and configuration fixes


⚠️ Known Issues

A few issues remain:

  • Golgo 13 can black-screen when loading one particular story challenge.

  • Mr. Driller US still has flashing during some attract sequences and score-screen corruption.

  • Derby Quiz, Kart Duel, and Kaiun Quiz can show a flashing horizontal band near the bottom of the screen.

  • Tekken Tag Tournament still has a two-scanline band at the very top of the picture.

  • Tenkomori Shooting has incorrect font glyphs in some score panels and captions.

  • Super World Stadium 2000 / 2001 remain unsupported.

Despite those remaining items, Beta 4 represents a major jump forward for Namco System 12 on MiSTer.

The core has gone from a small group of playable titles to the majority of the platform running, while also gaining CD-ROM streaming, light-gun support, racing controls, cabinet I/O, and major GPU improvements.

Thank you to everyone supporting the project and especially those helping test these builds on real MiSTer hardware.

Enjoy Beta 4!


Disclaimer

This project is an independent, unofficial preservation and development effort and is not affiliated with, endorsed by, sponsored by, or associated with Bandai Namco Entertainment, Namco, Sony, MiSTer FPGA, or any other rights holder.

All game names, trademarks, logos, copyrighted works, and other intellectual property referenced remain the property of their respective owners.

No copyrighted game software, ROMs, BIOS files, CD-ROM images, or other proprietary game data are included or distributed with this release. Users are responsible for obtaining and using any required game data in accordance with applicable laws and the rights applicable to the original software and hardware they own.

This software is provided for development, research, interoperability, testing, and preservation purposes, without warranty of any kind. Use is at your own risk.

Comments (29)

J
Jasyn · October 31, 2026

how do I unlock all characters for Soul Calibur? Tekken 3 and Tag accept the .nvms but Can't seem to get SC's character unlocks going?

j
james plant · October 30, 2026

Hi, thanks for all your work on the Namco System 12 core. It's great to see it coming together. I'm building a Point Blank cabinet with original Namco guns and would love to play Point Blank 2. The Namco NB-1 core (kyledlester/Namco_NB1_MiSTer) already has it working, so it might be a useful reference. Guns come in through MiSTer's joystick analog axes (player 1 on joystick 1, player 2 on joystick 2), with a mouse option, a crosshair toggle, and gun options that only show for gun games. I'm happy to test with original arcade guns on a 15 kHz CRT if that would help. Thanks again!

x
xybur · October 23, 2026

Has anyone tried running the Um Jammer Lammy Now core as part of the update? I downloaded the archived disc image to use with the core. The game boots and appears to work, but selecting Beginner difficulty and starting the game plays “Keep Your Head Up” instead of loading the first stages music, aka the Chop Chop Master Onion’s song. I tried two different disc images, so I suspect the System 12 core is incorrectly queuing the audio or maybe I'm missing something obvious.

S
S B · October 25, 2026

i have the same problem

j
james plant · October 19, 2026

I’d love Namco arcade gun support please.

n
neogeo567 · October 19, 2026

Is there anyway that Y/C output can be enabled on your cores?

m
mlc4050 · October 18, 2026

How do I convert the Um Jammer Lammy CD .chd (ujlnow.chd) to .bin?

R
Romario · October 17, 2026

THANKS

R
RGM · October 15, 2026

just an fyi Truck Kyosokyoku doesnt have sound when it starts. i dont see an option to enable attract sound in the test menu, so I assume it should be there. All other sounds appear to be working after starting the game.

F
Fabricio · October 15, 2026

Would it be possible to provide a MiSTer Downloader database for your cores, perhaps installing them in a dedicated folder such as _Arcade/XelaNotpu ? With a database, users could manually add the necessary entry to their downloader.ini, and then Update All would automatically download your new SE cores and any future updates directly from your GitHub repository. I think it would be a very convenient way for everyone to keep your releases up to date. Just a suggestion, of course! Thanks again for all your great work on these cores!

대
대갈 통 · October 15, 2026

I tried the GunCon2 with the core they released this time. The aim was surprisingly accurate. https://youtu.be/J46CSEgqjCw?si=vLhRA5Y3J3-qScLE

F
Fizzun Dirtnap · October 15, 2026

Nice update, keep up the fantastic effort.

V
Victor Jimenez · October 15, 2026

Thanks for the update; it seems SoulCalibur cannot load or create the .nvm file.

S
S B · October 15, 2026

I have seen something that looks like new slowdown in Tekken 3

j
juice · October 15, 2026

this is awesome. dare you to add Juusei no Requiem

R
RGM · October 14, 2026

Wow, this is nice

A
Apeekaboo · October 14, 2026

Thanks for the update! Can we hope for saved highscores for Mr. Driller in the future?

X
XelaNotPu · October 14, 2026

Mr. Driller, Tenkomori and Aqua Rush all keep their high-score table in ordinary RAM, not the EEPROM, so it never reaches nvram. The real cabinet loses those scores at power-off too. Emulators like MAME use hiscore.dat as a workaround. Adding this to the list. Thank you for your support!

R
Random Hajile · October 14, 2026

Can we use guncon1 with the light gun support?

p
phillai · October 14, 2026

I know this game is not perfect yet but can you rotate the screen 90 degrees so I can play Tenkomori Shooting in your next build! Thanks in advance! 🙏

X
XelaNotPu · October 14, 2026

Rotation support will be added to the next supporter poll to vote on.

M
Mat Azel · October 14, 2026

OMG Tenkomori Shooting! thank you so much man🙏

n
ncc1701p · October 14, 2026

Killer updates!! Most of them work, just cant get um jammer to load.. it sits at the notice screen...

X
XelaNotPu · October 14, 2026

You need to load the .img file manually after the core loads. This is a limit in the mister framework for all arcade titles that support CD and HDD images.

B
Big Al. · October 14, 2026

Thanks, now that's an update..

S
S B · October 14, 2026

Fantastic news, thank you!

K
Kyle Lester · October 14, 2026

Excellent update. Any plans to open source this release?

p
phillai · October 14, 2026

Wow, nice update this Wednesday tea time! 😉

J
Jeffrey Young · October 14, 2026

Wow, great update!