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October 16, 2026

TrueFoot Career Engine 1.7: Dynamic Weather in FC 26 and FC 27

TrueFoot Career Engine 1.7 is out. This build is mostly about one thing: dynamic weather, now in FC 26 and FC 27 career matches.

🌦️ Dynamic weather

In the base game the weather you kick off in is the weather you finish in. Now every career match gets its own weather story, played out over the full ninety minutes.

  • Clouds, rain, heavy rain, snow and fog, changing during the match

  • The story comes from the real weather odds of that country and month

  • Rain makes the pitch and the kits wet, with splashes on the ball, and they dry when it stops

  • It starts by itself at kick-off and ends at full time, nothing to press

  • Pick a weather story for a match on Matchday > Dynamic weather, or let the odds decide

  • Works in FC 26 and FC 27; Kick Off matches keep the game's own weather

📦 Career Engine Pack (new)

A small mod that helps Career Engine run your realistic career the way it should. Dynamic weather needs it.

  • In the Hub: pick your game, Downloads > Career Engine Pack > Add to Mod Manager

  • Then press Apply in FIFA Mod Manager and start a new match

  • Or download it from truefootmods.com/download and add it to FIFA Mod Manager yourself

🌍 Ten languages

The Hub and Career Engine now speak your language.

  • English, Turkish, German, French, Spanish (Spain and Latin America), Brazilian Portuguese, Italian, Polish and Chinese

  • Pick yours in Game Settings > Career Engine, or let it follow Windows

  • The video has subtitles in all ten

🎮 FC 27 mods in the Hub

FIFA Mod Manager 2.2.0 supports FC 27, and so does the Hub now.

  • Pick FC 27 at the top of the Hub, download, and add mods to Mod Manager from the Hub

🧪 New in the alpha

These systems are for our alpha testers first and move into the beta as they prove stable. Most of them work in FC 27 and FC 26; the few that are FC 27 only for now say so. Here is how each one works.

📋 Club Agenda

Your club now has a life between matches: the board, the fans and the dressing room all want something from you.

  • Three gauges at the top: board trust, the fans' mood and team spirit

  • Five rooms: Chairman, Press room, Dressing room, Fans and Derby

  • Things arrive as talks with a deadline: a player wants more minutes, the January board meeting, derby week, the captain, discipline, a new signing who is not settling in

  • Every answer shows its result before you pick it, and afterwards you see how the board, the fans and the team moved

  • Miss a deadline and your assistant takes the safe answer, or set it so the problem grows instead

  • Ask the board for money: a little, a good amount, a lot, or room on the wage bill, each with its chance and conditions

  • Board money goes into your transfer budget when you add it, and you can give it back

  • The board keeps a share of your player sales, and once a season you can negotiate that share

  • Football rules you can switch on: the under-18 transfer rule, scholarships at 16, big clubs approaching your academy players, work permits and non-EU limits, the homegrown rule, social media fines

  • What reaches the game: the money in your transfer budget, and your fans' mood in your home crowds when realistic crowds are on. Board trust, fans and team spirit are Career Engine's own reading of your club

🌱 Youth Academy: the Scout desk

A new tab in the Youth Academy for developing and finding young players.

  • Academy coaching (off until you switch it on): each month your academy players get extra development towards their potential

  • Better youth facilities coach better and younger players gain more; every player shows his aim for the season and the boost so far

  • Coaching never touches skill moves or weak foot, and a player close to his potential gets nothing extra

  • Mission planner: your scouts side by side, how many players each finds in three, six or nine months, what it costs in a cheap, middle or expensive region, and which mission is the best value. These are the game's own scouting numbers

  • Scout network: pay once and after a while the scout gains an experience star, so he finds more players every month. If he is out on a mission, the network simply waits

  • Report cards: note what a scout's report showed, then compare it with the player's real rating and potential, so you learn which scouts to trust

  • Wider name pools (off until you switch it on, per country): new youngsters and scouted players get names from much wider real name lists, refreshed every month

💱 Transfers

The other clubs now behave more like real clubs, and you get tools to see it.

  • Market director (Off, Realistic or Custom): it sets the other clubs' budgets through the season the way real windows work, with less money in January and a summer push for the big clubs

  • It stops strange moves before they happen: a young talent joining a much weaker club, a star sold to a direct rival, a top star dropping to a far weaker club

  • Give everything back now: one button returns every budget it changed

  • AI transfer lists (FC 27): switch it on and a few clubs a day put their weakest spare player on their transfer list, the way the game does it

  • Listing rules for your squad and for other clubs: players in poor form, older players with few minutes, surplus players by role, players paid above their rating. Off, Suggest (names only) or Do it (FC 27; FC 26 has Suggest), and you can protect any player

  • List any of your players straight from his panel (FC 27); the game's own contract talks then put him on the list

  • Transfer history has a new card, Is the market like real football?: a score out of 100 for your season, measures against real football, and the strangest moves of each window

📝 Contracts

Wages and renewals now cost what they should.

  • Raise requests: players who feel underpaid ask for more. Refuse, offer 50% or 75%, or sign the raise in full, and his mood follows your answer

  • A refused player asks again about a month later

  • Renewing contracts, one by one or the whole squad, now takes signing and agent fees from your transfer budget

  • A player you list keeps his shorter contract, so he sells for less, like in real life

🏥 Medical, 💰 Finance and 🤖 World Automation

Smaller changes that make the club side more real.

  • Medical: an accelerated return plan now carries a real chance of a setback, shown before you confirm; a setback keeps him out longer

  • Finance: loan instalments are paid automatically each July. Pay late and you pay extra, the board notices, and two late payments close the bank's door

  • Finance: new owners can take over and invest, and they come with targets for you

  • World Automation: youth growth and late bloomers can now reach young players at other clubs too, and a late bloomer at your own club costs a coaching fee

  • World Automation: undo a change and choose Keep it this way, and no rule makes it again

  • Career mode switch: your club's facts (academy, prestige, popularity) then only grow through Projects, not by hand

🧍 Body Studio changes stay

You asked for this one: edits no longer disappear after a restart.

  • Body Studio edits are kept for each career

  • They come back when you load the career, as long as TrueFoot Hub is running

🖥️ Career Engine screens

Smaller things that make the window nicer to use every day.

  • New Matchday > Dynamic weather page

  • Game Settings > Career Engine tab redone, language picker with flags

  • Mission planner shows your scouts side by side

  • Search now finds every page and tab

  • Faster page switches, no more flicker

⚡ Also in

  • FC 26 career: academy coaching, wider name pools and raise requests

  • AI club budgets and transfer lists are sorted clearly

  • Smoother large transfer tables

  • Many fixes from your reports, and better logs so problems are found faster

❤️ Download

⚠️ Before you report a problem

  • Hub 1.7.0

  • Career Engine Pack applied in FIFA Mod Manager (start a new match after Apply)

  • Turn off other weather or fog mods while you use dynamic weather

💬 Feedback we want

Weather is new ground for FC modding, so your clips help a lot.

  • A short clip when the weather looks wrong (too bright, too dark, no rain)

  • Which match, stadium and time of day

  • Anything that changed after half time, on Discord

Career Engine and the Career Engine Pack come with a paid tier on Patreon. A paid tier gets new builds first, before they go out to everyone, and the alpha systems are for our alpha testers until they move into the beta. Thank you for the support and the reports.

FC 27 & FC 26 Career Mode Now Has REAL Weather | TrueFoot (YouTube)

Comments (4)

S
Sander 2710 · October 22, 2026

Hey man! Can you make a new snow mod with the snow textures we had in FIFA 21 where the whole pitch is covered? Keep up the amazing work!

4
4PRILIO · October 18, 2026

Hi, does this mod (for weather, etc.) work with LTA + Rode 26/27 + FIFER? I’m asking because LTA includes its own animations, and, for instance, your animations don’t work when that’s installed.

A
Antonio Franco · November 2, 2026

Te funciono usando LTA?

C
Custom Football Kits · October 17, 2026

Great work. 😍 You’ve provided what EA refuses to offer. Thank you. Little question. Work in mode kick-off also ?