[Released!] Maxim PDX
Introducing the long awaited Maxim PDX SBR Rifle, and its unique "Terminal" variant. Its been a wild ride but its finally here. This rifle also comes with a pack of 12 new optics to be used as a modders resource for future weapon mods and to make use of the new flippable magnifier script. Chambered in 5.56, this should make for a nasty mid tier C class NATO weapon. Also included an optional patch for Terminal being chambered in .300 blk using Pillii's framework, mags patch included natively. Gamma only for now since it is made to utilize PRS and 3DSSG, sorry.
Where to find it:
The PDX can be obtained through NPC drops, dropping on various merc, ISG as well as higher tier Clear Sky and Freedom.
"Terminal" can be found on a table at the Krug Antenna Complex in Zaton
REQUIREMENTS:
GAMMA (for now)
Pillii's Honey Badger and .300blk Framework if .300blk is selected https://discord.com/channels/912320241713958912/1343985795727495238
Ensure Authentic Reticle Collction is up to date. Grab newest version here: https://discord.com/channels/912320241713958912/1305253557808922685/1305253557808922685
INSTALL INSTRUCTIONS:
UPDATE 3DSS FOR MAGNIFIERS
Download the archive and make fomod selections if you want to use .300blk for Terminal, again Pillii's Framework is required.
Install as a mod in MO2 (ctrl + M). Put toward the end of your load order, ensure it is BELOW "410- 3DSS for GAMMA - Redotix99 & Andtheherois & party50."
You do NOT have permission to use my optics for any MAS patches or packs, sorry.
Credits:
Krepin for the animations
Clikrad for multiple showcases, keeping me motivated
SoulCrystal for the 5.56 cartridge mesh
Andtheherois for letting me include some 3dss assets for the new optics
models used: YURXA, BayernMaik, olalopa, 3dmilitaryassets, ParallaxGameStudios, Luiz-Bueno
Pics by Kumo and Clikrad!
Download Link:
https://drive.google.com/file/d/1Yi5DeD_TIGuIHhgDmCrTiNQ0XiSVlm5y/view?usp=sharing
Comments (3)
Hello there, same problem here. Any plans for fixing this? :)
Yep I’ve already fixed it and redone the textures and animations for this thing it’s just in the backlog of other projects currently!
This one is amazing too man! I do notice my characters left shoulder is coming into my field of view when I have it at the ready. Any ideas what causes that? I'm sure I did something wrong lol.
