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A bit of news!
March 29, 2026

A bit of news!

Greetings dear humans! I'm updating you on the current state of things concerning WuWa mods if you don't mind a bit of reading.

So, up to this date our dear WWMI devs are still fighting to give us back our mods 100% functioning. 3.2 version of the game brought 2 big issues : first one is a LOD break of the worst kind = 3D-mesh related. The second is a "Shapekey" overload that prevent us to secure any 3.2+ version character data (Sigrika, Lucilla, Denia, Hiyuki, etc.) mainly because of increased face expressions. Version 3.1 shapekey max limit was 80 and today Sigrika alone has 160! First issue was already a serious matter alone but that new one sounds very frightening as it suggest they need to extend the raw dumping "bus" of the whole WWMI software. See it as a crucial pilar foundation on which you build all the software's code. As tedious as turning a 32b console game into a 64b so I can't imagin how much time they will pour to solve that. Although they stay optimistic and just stated something like "No need to panic WuWa's modding is not over, it will just take more time than usual"

On my side I'm doing my part seriously : currently working very hard to improve my mods resistance against LOD issues and breaking updates. During this past week I navigated a lot of files and code and on that matter I don't believe anymore that this 3.2 mod break was a Kuro intent to directly harm our modding world. I found new "handling" looking like a genuine will to improve further their LOD system. Sadly those "systems" works in a similar way as our WWMI software does and they conflict each other in vicious circles. That's the first issue principles mentioned above.

Now I believe it's possible from my side to partially solve that and make my own mods very much more resilient to LOD issues. Although it's a crazy long and annoying work only doable on the long run. I started this operation 5 days ago with Augusta, Galbrena and Phrolova mods as sort of "beta" tests. You can already enjoy those 3 advanced beta-fixed mods right now and give me your feedbacks. They took me 1-2 day of rework for each (full days off from irl job, between 6-10 hours for each). Yeah, it would mean at least 40 days for my 40 mods while ignoring the fact there are easier mods (Baizhi, Iuno, Mortefi, etc.) but also extremely more difficult mods (Zani, Aemeath, Rovers M/F, Luuk) finally ignoring the fact I had to attend my irl job to pay the remaining 80% of my bills. For instance in the case of Zani I would have to start over the 3D part from zero and repeat some miracles now completely forgotten.

To sum things up, my big "LOD-defense" program is a 2-step process for each mod I ever made : First improving LOD's texture handling to its maximum (long hours to dump and hunt) and second create hard LOD's 3D decoys to fix that critical 3D-mesh LOD issue myself. I'll try to do that first part in priority since it's easier and then the second part will be lead in a random way on the long run (probably from simpliest mods to most complexes ones). If all goes well my mods would almost never suffer from LOD issues anymore. Very tempting but implying a heavy price!

Anyways, I'll try to keep you all updated with my progress. I might make a table to inform you on what's updated and may be I'll later give you a vote to prioritize your favourite characters/mods to fix. One last thing, before 3.2 I had updated many of my mods for upgraded versions including bonus surprises (Lupa, Changli, Shorekeeper, etc.) I can't recall them all but at least that's a little pond of new content in that dry desert we have to cross!

A big thank you for all those who didn't unsubscribed during those hard times, your support definitely help me to handle this matter at my maximum! Take care of you'all.

Comments (16)

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Browzyy · April 3, 2026

Hey ! Thanks again for your work ! I just tried the updated version of Galbrena, when my camera is far and i TP somewhere, it reset the model. I have to zoom in and out to update it again. Maybe it can help !

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Shiroho · April 4, 2026

Thanks Browzyy! So I'll try to give you all my thought on this. -First when you tp somewhere else or wait enough time and change characters the LOD sequence will be reseted and the mod will need once again 1-2 sec to be "slaped" on. This phenomenon is not related to my mod code and I can't do much about it on my end. That's just how WWMI functions and it's currently at its worst state since the 3D LOD issues are still not solved (Last news I got from SQT said it might took 1-2 more weeks). When they will solve that, it shall be far far better! -Then when your camera is far away. So normally this should disappear with my own fix except for rare cases : I covered 2 LOD sections but sadly there is a last 3rd LOD section which can barely be covered by WWMI (not 100% supported). Those sections are triggered depending the camera distance and your graphic settings. For now the 3rd LOD section happens most of the time on riding bike in lahai roi, and some character animation with far away cameras like Cartethyia, Aemeath (still not updated). For those I'm trying to limit the dmg but I physically can't do much. It's strange though because I don't have this issue with Galbrena... I'll keep test her to see if I find something. That being said, keep in mind what I do here with those updates should already greatly improve the breaks now but not only that : the day WWMI will solve his part in a few weeks then all I did won't be useless, it shall perfectly add up with my fixes and make rock solid mods! That's why I keep doing it because it's also a long term investment. I hope you understand ^^

A
Asim Kayani · April 2, 2026

where would i be able to try the beta fixed ones for galbrena etc? also is radiant qiuyuan a difficult one?

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Shiroho · April 3, 2026

You have all those infos on the pined post "Roadmap and Mod State". You can follow my progress on repairing there and all characters marked with the green light have automatically all their mods updated on the respective posts. Qiuyuan will be very difficult yeah because of multiple sensitive edits (the smaller ponytail need to remake all the 3D weighting on 3 components, hence not many mods dare to touch that) and yeah also numerous submods covering hat, flute etc. But I'll get there with time, everything is possible with time even if it's depressing for me.

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Fortis Sears · March 30, 2026

It would be cool (and probably impossible) if WWMI devs rewrote the program to support something else BUT DX11... The performance is getting worse and worse each patch, so in Lahai Roi I can't even reliably use mods lol :D

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Shiroho · April 3, 2026

Yeah it's less likely to happen. Rewriting a game for another 3D engine is very very rare and require the game to be frozen with no new content for a long long time, the time needed for all assets to be converted and checked for bugs. Might takeat least a whole year for a full team. So you will most likely never see that for a gacha game since they wouldn't accept not earning money for any new char or new areas. For instance it happened in the past for games like Skyrim or Civilization games but those games were finished and that process was took by new dev teams paid just for that purpose. In any case I feel you, I "just" have a 4070ti and Lahai Roi goes really hard on it. I also have freezes so it seems it's far to be enough even not on maximum settings and just 60 fps

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Sigina · March 30, 2026

Awesome! I'm happy you found some kind of a way to get around this. Although I'm sad my Luuk Herssen is on the red list... What about Iuno would she be hard to fix?

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Shiroho · March 30, 2026

Thank you for the cheering Sigina! Well yeah... my lastest mods were also much more complex than the old ones. Because I improved and tried more and more hard stuff. I'll put a chart in a few minutes so you can understand how current things are and it will be displayed on the roadmap pined post, it will answer you question ^^

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FromDaKosmos · March 29, 2026

Always appreciate the hard work and updates. I’m sure I’m not alone in saying that if a small price bump to subscription cost would not be unwarranted if the mods are requiring that much more work. I know I personally would be willing to pay it.

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Shiroho · March 30, 2026

Thanks for your kind words and cheering. I'll try to keep going like this for now but I'm so frustrated not being able to clone myself : One me could fix this while the other could work on new mods haha. And no worries for prices or anything, I could but I'm stuck between my work and sleep hours anyway and I always aim for the range I need. Anyways if I get them all back to online and 100% functional I hope there won't be anymore big break like this until at least 4.0! In 15+ years of modding many different video games I've never seen one so hard to sustain.

K
Kajiren · March 29, 2026

We're damn lucky to have you! Take your time we'll stay around and we have your back

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Shiroho · March 30, 2026

Thanks my friend T .T) You guys are amazing people

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Beni Max Berger · March 29, 2026

Incredible thanks, this is amazing!

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Shiroho · March 30, 2026

Thanks mate! I'll try to stay strong and deal with this

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Robin Wu · March 29, 2026

Big thx 🙏🏻

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Shiroho · March 30, 2026

Let's do this! o/