FloatingHand
Check out a showcase video and more info on the hub page
In my upcoming scene, I wanted a magical floating hand to help with spanking/grabbing/squeezing and more, but no proper solutions that gave me enough control. So I made FloatingHand!FloatingHand spawns VaM's own VR controller hand as a scene object on an Empty atom. It comes with the same per-finger joint physics and collision as the VR hands. Every control is a triggerable, so you can animate everything in Timeline.
This plugin is aimed at scene creators and animators! Everything is designed to be posed once and keyframed in Timeline.
Features
Real physics hand (left or right, dark or light skin) that moves and is animated via its Empty atom's control.
20 per-finger sliders (grouped per finger) plus a master Grasp slider.
Save your own poses: After adjusting each finger, save the pose to become animatable with slider. Your poses are saved in "\Saves\PluginData\FloatingHand", and can be shared with the community.
Import hand pose morphs: Scan the Person in the scene to import hand pose morphs from the Person atom. This allows you
Finger Strength: stiff fingers that have more pushback, or soft fingers that flop around with movement.
Cloth Grab: Just like the VR hands, the fingertips have clothgrabspheres attached to them. Enable the toggle to grab clothing, disable to release.
Hand Scale for small or giant hands.
Wetness slider
Hide/show the hand mid-animation with the handEnabled toggle.
How to use
Add an Empty atom and load FloatingHand.cs onto it.
Pick hand side and model. Move or animate the Empty's control with timeline or animation patterns.
Pose with the finger sliders, or press Scan Hand Morphs (with any Person present) and add poses from existing morphs. Save poses you like and animate the saved pose slider.
To hide the hand during parts of your animation, use handEnabled.
Comments (6)
Forget the hand, i want the physics breast and animation from the demo video!
Well, I'm going to be adding more animations to my most recent elf scene including some nice breast jiggle stuff like in that video :)
This is perfect, usually I would simulate this sort of thing using another Person atom and a combo transparency plugin/Collider Editor, but this solves a ton of those problems! Thanks for the hard work!!
Yeah exactly! I found those workarounds to be annoying and wanted a proper solution for it.
would the hand be textured using the G2M Limbs if possible?
No, it can't unfortunately. The hands are not the G2M hands, but a third-party asset that MeshedVR used to act as the VR hands. So it has a different UV layout
