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Mxx.FloatingHand.1.var 23.6 KB
August 27, 2026

FloatingHand

Check out a showcase video and more info on the hub page

In my upcoming scene, I wanted a magical floating hand to help with spanking/grabbing/squeezing and more, but no proper solutions that gave me enough control. So I made FloatingHand!

FloatingHand spawns VaM's own VR controller hand as a scene object on an Empty atom. It comes with the same per-finger joint physics and collision as the VR hands. Every control is a triggerable, so you can animate everything in Timeline.

This plugin is aimed at scene creators and animators! Everything is designed to be posed once and keyframed in Timeline.

Features

  • Real physics hand (left or right, dark or light skin) that moves and is animated via its Empty atom's control.

  • 20 per-finger sliders (grouped per finger) plus a master Grasp slider.

  • Save your own poses: After adjusting each finger, save the pose to become animatable with slider. Your poses are saved in "\Saves\PluginData\FloatingHand", and can be shared with the community.

  • Import hand pose morphs: Scan the Person in the scene to import hand pose morphs from the Person atom. This allows you

  • Finger Strength: stiff fingers that have more pushback, or soft fingers that flop around with movement.

  • Cloth Grab: Just like the VR hands, the fingertips have clothgrabspheres attached to them. Enable the toggle to grab clothing, disable to release.

  • Hand Scale for small or giant hands.

  • Wetness slider

  • Hide/show the hand mid-animation with the handEnabled toggle.


How to use

Add an Empty atom and load FloatingHand.cs onto it.

  • Pick hand side and model. Move or animate the Empty's control with timeline or animation patterns.

  • Pose with the finger sliders, or press Scan Hand Morphs (with any Person present) and add poses from existing morphs. Save poses you like and animate the saved pose slider.

  • To hide the hand during parts of your animation, use handEnabled.

Comments (6)

S
Swedman · August 31, 2026

Forget the hand, i want the physics breast and animation from the demo video!

M
Mxx · August 31, 2026

Well, I'm going to be adding more animations to my most recent elf scene including some nice breast jiggle stuff like in that video :)

c
circumlocutory · August 27, 2026

This is perfect, usually I would simulate this sort of thing using another Person atom and a combo transparency plugin/Collider Editor, but this solves a ton of those problems! Thanks for the hard work!!

M
Mxx · August 27, 2026

Yeah exactly! I found those workarounds to be annoying and wanted a proper solution for it.

P
PixelPorts · August 27, 2026

would the hand be textured using the G2M Limbs if possible?

M
Mxx · August 27, 2026

No, it can't unfortunately. The hands are not the G2M hands, but a third-party asset that MeshedVR used to act as the VR hands. So it has a different UV layout