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February 3, 2024

Craket made a quick start guide for interactions

If you want to make your own interactions, here's a quick start guide Craket made:

https://guide.furryvne.com/home/Interactions_List/Quick_Start

If you want to use someone else's interactions, we recommend you check out this link:

https://www.patreon.com/posts/example-97742602

AND READ THE README.TXT inside the zip file.

All the best.

- odes

Comments (32)

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Daniel Borgersen · February 14, 2024

Yeah, I'm getting exloding orafices. Can't get interactions to work. Update: ok, works kinda, fiddling with xyz translations, but still a bit of exploding and uneven, irratic surfaces

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FurryVNE Team · February 14, 2024

Are you getting these with the provided interactions or do you mean when you try to set something up yourself? Images or videos always help. You can try joining us on discord. (discord linked inside character builder Help > Discord.)

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samsa · February 8, 2024

Ive made 2 characters, and saved them but i cant load them, where in the folders to have to put it? i cant figure it out, been trying to find a read me text in the folders but i cant seem to find any, help appreciated :)

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FurryVNE Team · February 8, 2024

You can just export them using File > Export > For interactions.

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Biscuit · February 5, 2024

Quick Question, apologies if I am missing something. Is there a quick way to copy a keyframe group in a timeline? Like CTRL-M1 on the keyframe group and drag it off? Right click copy/paste would be nice too. Another thing that would be nice is a snap feature or something so you can move the playhead exactly to a keyframe group instead of just close enough to create new keyframes hidden under the previous ones.

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FurryVNE Team · February 5, 2024

Sorry, no way to copy-paste keyframes yet, but it's something that will be implemented. To snap the time marker hold shift while dragging it. At the top of the keyframe area you'll see a summary row. Selecting a summary keyframe will select all keyframes which that keyframe represents. You can also drag this area to select several summary keyframes. Hope that helps.

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Ivee · February 5, 2024

Same problem as William Wittington and Monterro Ashmore.

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Ivee · February 5, 2024

The problem occurs in the "compressing texture" step (which is the very first step). I found what looks like a potentially relevant error in "Player.log". ``` Win32Exception: Cannot find the specified file at YL2.Systems.StartExternalProcess.Start (System.String path, System.String dir, System.Boolean hidden) [0x00000] in :0 at YL2.Utils.TextureCompressor.TextureCompressor.Compress (UnityEngine.RenderTexture rt, YL2.Utils.TextureCompressor.TextureCompressor+COLOR red, YL2.Utils.TextureCompressor.TextureCompressor+COLOR green, YL2.Utils.TextureCompressor.TextureCompressor+COLOR blue, YL2.Utils.TextureCompressor.TextureCompressor+COLOR alpha, System.String name) [0x00000] in :0 at YL2.Utils.TextureCompressor.TextureCompressor.Compress (UnityEngine.RenderTexture rt, System.String name) [0x00000] in :0 at YL2.CC.CharacterBuilder+d__493.MoveNext () [0x00000] in :0 at YL2.ProgressSystem+d__33.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 ``` I am using a Radeon graphics card. That's the only thing I can think of that would make my computer setup atypical. I'm curious whether the other users who have encountered this bug are also using Radeon graphics cards.

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CodeHungry · February 4, 2024

I'm probably just being blind, but how can you make the penetrated character within an coupling invisible?

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FurryVNE Team · February 4, 2024

I don't think you can toggle visibility of a character atm, but you can make the character invisible before exporting them. We'll add a visibility toggle at some point.

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durzac · February 4, 2024

Is there currently a way to lesson the impact a penis has on the anus? Its spreading way wider than I feel is necessary.

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FurryVNE Team · February 4, 2024

Not currently. Anus penetration in general hasn't been calibrated that much. If you're able to share a recording, that would be helpful.

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Bazzal · February 3, 2024

Hi so I got YL2.SerializedPropertyNodeState on everything. Why is this? I did what the tutorial said and I put on coupling and that serializedpropertyNode thing is the only thing I see.

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FurryVNE Team · February 4, 2024

Can you share a picture or video? And share the player.log after causing the issue? (%USERPROFILE%\AppData\LocalLow\FurryVNE Team\FurryVNE\Player.log)

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Omnoproxyl337 · February 3, 2024

Couldn't get him turned around like that right, unfortunately. is there a way to create new anchor points on the body during interactions?

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Biscuit · February 4, 2024

I was just looking for the same thing, in YL1 you could just drag the spine node to reverse the character (e.g. doggy style) but I'm not seeing an easy way to do this here. I'll keep digging.

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Omnoproxyl337 · February 3, 2024

So I have a question, it only seems to let me move or rotate the one penetrated, how do I do it for the partner doing the penetrating?

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FurryVNE Team · February 3, 2024

Check the transform section of the coupling object.

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Biscuit · February 3, 2024

One thing that has always driven me nuts is sometimes a node just seems to lose it's mind and then all my characters rubberband off into nonsense and undo doesn't fix it, I have to reload. I also notice that when I move the Right Hand node it also moves the Left Hand node, but when I move the Left Hand node by itself it seems OK.

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FurryVNE Team · February 3, 2024

sounds like the left hand is somehow parented to the right hand. You can set up parenting by using the commands in the Edit menu. As for the other issue, it's hard to help without seeing what's going on or having an interaction to test with or steps to reproduce the issue.

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tyj · February 3, 2024

Why do the legs move together during interaction (anal sex)? How can I drag the character without moving my limbs?

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FurryVNE Team · February 3, 2024

Hard to say without seeing what's going on. Maybe the knee pole targets need to be moved further away? If you want to separate hands and feet from pelvis, you can select the hand/feet nodes and unparent them (Edit menu).

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tyj · February 3, 2024

Need Chinese language, or a full detailed video tutorial, I really have a hard time understanding English

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Izzy y · February 3, 2024

Is there any way to replace a character in an interaction with another character while keeping the animations the same?

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Craket · February 3, 2024

Feel free to test it out via the method at https://www.patreon.com/posts/example-97742602 In interactions, click Debug > Manifest, and find out which file will need to be replaced. It is unlikely that it will be a running idea tho I dont think but experiment around.

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william whittington · February 3, 2024

Can confirm that like Monte, it's taking forever for me as well. Says compressing textures 1/58 and it stays there.

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FurryVNE Team · February 3, 2024

Can you share the player log please?

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Monterrio Ashmore · February 3, 2024

I'm trying to export the characters for interactions, but it's taking forever.

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FurryVNE Team · February 3, 2024

Might be a bug. Does it happen to all characters or just that one? Which character is it? Can you share the log? (Help > open error log).

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Divine Powerfist · February 3, 2024

Too bad there are no physical interactions between shafts since they clip through each other. I hope this gets improved in the future because the previous game had this

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FurryVNE Team · February 3, 2024

Definitely, that seems like a bug rather than something intentional. In the coming days and weeks, we will look into bugs such as these. Please report everything you find in the fvne-bugreports channel on discord (linked in the app).

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Zexiara · February 3, 2024

Hell yeah, this is the Dragon Scroll i've been praying for. Now I can pretend like I know what I'm doing twice as fast. Thank you Craket. edit, quick question: How to hide interface for full-screen filming? I remember in YL1 you could press "H" to hide the entire user interface. Is that feature in this build yet @FurryVNE team?