Shameless hype
ngl, always felt weird about promoting something that isn't finished. But maybe the time has come to finally start trying to make more people notice our project? The character editor is fully usable and the interaction systems are making great progress.
I made a e621 submission here regarding our latest update:
https://e621.net/posts/3279411
Feel free to upvote! (Or not. We will continue to work on this project to the best of our ability regardless.)
We're very excited about the future!
All the best.
- odes
Comments (7)
I have to agree, you shouldn't feel ashamed. It's still a work in progress, but FurryVNE has already come a long way, and you have a huge fanbase just waitng for the finished work. In the meantime we have the character creator to run with. Even with what little free time I have nowadays, I'm still excited to use the creator, and I can't tell you how anxious I am for interations. Don't be discouraged by what some others may think.
Thank you, BadOmen113. ❤
Love this update! :D
Thank you, Bazzal!
I've been thinking about uploading a few pictures to show what's possible with FVNE. But where are the screenshots stored?
https://yl2-cloud.appspot.com/characters You can just right click some image and copy address.
I can understand not being too sure about showing off WIP content, but I’d say this is a good time to get the hype train rolling properly. I’ve seen a few lectures about video game marketing, and they never fail to emphasize that, especially these days, you want to start showing stuff off to your potential audience as soon as possible to get them engaged and helping word-of-mouth along. You’ve already been doing that with us long-term enthusiasts who’ve been around since Yiffalicious, but now that you’ve gotten things polished up a bit and are making good progress (and innovating the tech in a way that I’d wager could well be of interest to bigger studios, to boot) on the feature that’s going to be of interest to more than just us creative types, it’s definitely the right time to start expanding the reach of the messaging. Once, sometime in the hopefully near future, you’ve got a playable build of the interaction system up and people have made some content with it (so people who’ve never even heard of this project have something tangible they can easily check out right away), you might want to do some interviews for sites/podcasts/whathaveyou that cover porn games to really get the news out there.
