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September 22, 2020

Preliminary garment authoring guide

FurryVNE release for September will include an alpha version of a bra physics simulation. The sole purpose of this component is for garment authoring, so you can export the character when the breasts are in a "bra" mode.

While we don't have a garment component yet, it's something we've started to implement.

Here's a few guidelines for garment authoring we think are likely to work with our future system.

Roughly, this is how garment authoring will work:

  • 1. Adjust character pose and bra options.

  • 2. Export character.

  • 3. Bring character into 3D editing software.

  • 4. Design clothes for the imported character.

  • 5. Export clothing.

  • 6. Import clothing to app.

  • 7. Bind clothing to the configured pose/bra options.

If you're eager to start working on clothing already (even though we don't have it implemented yet), here's how we recommend you do it:

  • 1. Make sure the character is in rest pose. (You can achieve this by pressing "Reset pose" (new feature).)

  • 2. Adjust the character pose so it will fit the clothing you have envisioned (for example, maybe the character should stand with straight legs rather than spread if you're making a skirt. PRO TIP - you can press SPACE to mirror a node from one side to the other.)

  • 3. Adjust bra options.

  • 4. Export the character in this pose (new feature).

  • 5. Import character in external tool and start designing!

We're currently in the final stages of creating a new build, so hopefully it'll arrive very soon!

- odes