Text narration
I noticed people were using step names as a way to tell stories. That isn't really optimal and not how they were intended to be used. So I made this new feature - set a text on a step, and it will show when you go to it:
https://gyazo.com/aee6a4d0e93e89f1c78b34546b879bdb
I expect to extend on this in the future, so it's mostly a placeholder for now, but at least it's much better than using step names.
This will be released with the December build.
All the best.
- odes
Comments (7)
Honestly, the ability to make speech bubbles would be my dream feature. I'm too lazy to make videos lol.
Ha, I literally just came here to ask about this exact thing
I'm seriously thinking about using text in a future interaction. Looking closely at how it seems to be implemented in the preview here, I really wish that: a) text boxes were not tied to steps, and were instead timeline events. b) text boxes could be assigned to a character, so that they'll appear on screen near that character if possible. c) text style could be controlled (could be as simple as exposing CSS, though I don't know if there's a potential exploit there).
This was a big thing to me back in Yiffalicious 1; having a little story/dialogue in the step names was a good indicator that the creator had an eye for detail and thoroughness, plus it could set the scene and give reasons for the character's expressions. Glad to see it get a formal addition. No more watching with steps visible!
Oh this is a fantastic edition. Sometimes it's pretty difficult to tell a story with visuals alone sometimes, I like this!
Thats such a nice addition! I love scenes that are telling a small story or just for context in what relation characters are. It just makes everything more interesting.
Cool, now an option to fade in/out to black between scenes would be appropriate.
