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August 17, 2024

Some thoughts on the release!

So the last release introduced cloud for interactions. This has been a long time in the making. I'm generally happy with the rollout - browsing, loading and uploading interactions has never been this easy and works just the way we want it to! We've also made many improvements and stability enhancements.

But, that being said, we have still identified areas in need of improvement:

1. Load times

This is taking far too long atm, really breaking the mood. I want to see if there's anything we can do to reduce the load times, leaving no rock unturned.

2. Memory Leak Fixes

Another significant issue that has been observed is the occurrence of memory leaks. These leaks cause the application to eventually crash after loading multiple interactions consecutively. This issue will be addressed to ensure the application remains stable, even after extensive use.

3. User Interface Improvements

Several adjustments to the user interface are planned to create a more streamlined and user-friendly experience:

Nodes Display: Nodes should not display by default, as this can clutter the workspace and overwhelm users who do not need them immediately.

Right-Side Menu: The right-side menu should also be hidden by default, allowing users who just want to play the interaction do so without unnecessary distractions.

Auto-Play Interactions: Interactions should automatically begin playing by default to reduce unnecessary steps.

4. Scene wonkyness

There's some wonkyness when switching scenes or steps. We wanna see if there's any way we can make that work better.

5. Reliable Property Editing

There's another issue I haven't personally encountered but that I'm aware of: when you edit a property, it might not always apply as expected because a timeline later in the stack of timelines could be overriding it, giving the impression that the slider isn't even working. Imagine for example the user configuring inflation size, but the change seemingly doesn't take. Very confusing and annoying!

To resolve this, I'm considering implementing a hidden, global, "overriding" timeline that would always be applied last, ensuring that any properties modified by the user retain their assigned values.

Note! This would be for the "consuming" animation playback mode. I.e. not for editing interactions - only for making adjustments on top of a playing interaction from cloud.

6. Introduction of a "Quick" Menu

Later down the line, I want to further improve usability by introducing a "quick" menu. So essentially right clicking an item directly in the scene (no nodes or outliner) will allow users to quickly adjust properties directly. For example:

Visibility Toggle: Users could right-click a garment to quickly toggle its visibility.

Breast Size Adjustment: Right-clicking a character could bring up a floating properties window, allowing users to adjust the breast size directly without navigating through multiple menus.

Unfortunately, reading the screen the way I want to in order to get pixel perfect clicks and fetching the related object would require quite a lot of changes that aren't really feasible until we migrate to URP. Or rather, there's no point in doing it for the current system if we're gonna have to replace it down the line anyway. So I hope we can introduce it sometime around the planned URP migration.

Conclusion

We have identified several key things we want to improve with the product. As always, we are committed to continuously improving the product and will keep working hard to enhance the user experience and address any issues that arise.

All the best.

- odes

Comments (12)

Z
Zerotheninetails · August 30, 2025

is there gonna be a build for free members or is it just a $12 build bc i really ranna play it XD

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FurryVNE Team · August 31, 2025

Currently the only way to play it is to pledge $12.

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Bored Coyote · September 3, 2024

Fantastic work so far. An amazing amount of detail in the RLD map. It would be nice to see something like a 2D speech bubble that could be added beside a character during interactions or pose mode.

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FurryVNE Team · September 3, 2024

Thank you! Speech bubbles are 100% planned!

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tyj · August 25, 2024

In August, the latest version of furry vne had an issue that could not be used normally. The situation is that I have been using a "VPN" to access downloads and the Internet to unlock authentication software. After that, I was able to use it without the VPN on. (Local editing and interactive features) But now if I do not start the VPN, the program will not load normally, after starting, after selecting the first two options, the screen will appear gray, without any interactive buttons, only gray, without any screen. After starting the VPN, the software will load normally. I'm not sure what caused this, but it also caused my July version of the furry vne software to not work as well, and before that, my July version was working as normal. If this problem is not solved soon, users in Asia will be confused and frustrated, and the cost of VPN is also very high.

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FurryVNE Team · August 25, 2024

Try clearing: 1. %appdata%/FurryVNE/cache 2. %appdata%/FurryVNE/ZFBrowser 3. WinKey + R, "regedit", Computer\HKEY_CURRENT_USER\SOFTWARE\FurryVNE Team\FurryVNE All the best. - odes

v
vml · August 18, 2024

Obviously not a deal breaker, but I prefer interactions to be paused on start up. A lot of times in YL1 I was opening an interaction, taking a moment to find the characters, and figuring out where I want the camera. For me pausing would then be an extra step at the beginning of every interaction. And if I let it run too long and want to start over I'd have to open the hidden right-side menu. Food for thought.

Z
Zexiara · August 20, 2024

I want to add to that though it may be irrelevant; I wish nodes were disabled by default when switching scenes/loading an interaction. Pressing Shift+H is dandy until you gotta do it so many times in those the multi-scene interactions...

Л
Лампочка · August 18, 2024

As promised, you made cloud interactions in the summer. I would also like to know if it is possible to include a first-person view here

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FurryVNE Team · August 18, 2024

It took a bit longer than expected, but yeah, made it during the summer at least! POV isn't implemented yet but it will be! Probably around VR implementation. All the best. - odes

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Zexiara · August 17, 2024

I got questions, dont know if i should ask them here or on the discord. Do you know if root scaling will be available in interactions someday so tinier characters dont get stretched & vice versa? + Is there some way to re-enable disabled Parts when importing a cloud character for uploading? + I figured out DriverPerlin and DriverLFO with experimentation, but how does Driver Source work? + What are the chances we'll see Copy/Paste for keyframes? TimelineEvents? Steps Across Scenes? Thanks, anyone

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FurryVNE Team · August 17, 2024

> root scaling in interactions It's not currently planned. But create a suggestion for it on the cloud so we can track it. > Is there some way to re-enable disabled Parts when importing a cloud character for uploading? Generally, only parts that have been exposed are available in the interface. But you could use Shift+F1 to open the developer menu and enable it from there. > Driver Source? You essentially make one property drive the value of another one. Either a one to one copy, or you can invert the value or change the range etc. > Copy paste. Will happen. You can already use Middle Mouse click to create a new keyframe at cursor, sampled from the current timeline location. All the best. - odes