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July 15, 2026

26.07.15 Progress (Sneak peek)

Hello everyone!

It’s been quite a while since the last Progress update.

As I mentioned before, the next update for PULLHOUSE will mainly focus on overall improvements.

Since I have to rework my earlier work from the ground up—from back when I was a complete beginner (not that I'm much of an expert now)—it’s been quite a headache.

It looks like it will take some time, so for now, I’ve brought a few work-in-progress images to give you a sneak peek.


Please note that these images are all early references, and the actual final results may vary!!

In addition to a major overhaul of the currently clunky UI, I am laying the groundwork for adding various systems in the future.

After the update, the overall game routine will change as follows:

  • Previous: Start Chatting > Start JOI Session

  • Revised: Desktop > Run PULLHOUSE > Start Chatting > Start JOI Session

This will not only provide a greater sense of immersion but also allow for more diverse interactions with the game.

For example, you could play light minigames on the virtual desktop to earn in-game currency!

I am also devising a system within the enhanced PULLHOUSE app that allows for light chatting with the Dommes.

It’s still in the conceptual stage, so there’s still a long way to go...

Anyway, I hope to show you the final results as soon as possible.

Thank you for reading!

Comments (4)

V
Vallik Rader · July 28, 2026

How do you progress? I feel like I'm not getting anywhere can someone make a guide or walkthrough?

O
Othinus · July 22, 2026

When you find the perfect art and everything is just censored

M
Megu Maki · July 17, 2026

I fucking love Lucia!

早
早苗 东风谷 · July 17, 2026

Just make sure the mini-game isn't too difficult and that players can earn money frequently. Long grinding cycles or high difficulty will just frustrate players and ruin the fun of the main game.