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SYVR_BurgliateNoCooldown.zip 1.2 KB
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SYVR_MoneyMagnetLotTrait.zip 13.2 KB
SYVR_NoNeedDecayLotTrait.zip 9.7 KB
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SYVR_QuietPhone.zip 10.0 KB
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SYVR_RadioCustomMusic.zip 2.5 KB
February 24, 2026

In Other News Lets Talk Mods

SimSweep has been eating all my time (in a good way), but SYVR was never meant to be just a tools brand. I've got mod ideas that have been sitting in my head for months, and before I start building, I want to know what you guys actually want to play.

Right now the only mods I've published are my lot trait packs. Those were fun to make, but they're small. What I really want to build are the bigger system-level mods, the kind of thing you install and never take out because it changes how the game feels.

Here's what I've been designing behind the scenes.

Living World

This one is about making the world feel like it remembers what your Sim did. Dynamic life events that react to decisions, a reputation system that persists across the neighborhood, and relationship consequences that actually stick.

Right now the game forgets everything. Your Sim can do something terrible and the world just shrugs. Living World would change that. Neighbors talk. Reputation spreads. Decisions have ripple effects you don't see coming until three in-game weeks later when someone brings it up.

Less fleshed out than Criminal Underworld right now, but the core idea is strong.

Criminal Underworld

A full crime system from the ground up. Not just "commit crime, get arrested." This is about building a criminal empire.

Think planning and executing crimes (theft, fraud, extortion, burglary) with actual skill checks and outcomes that aren't just random dice rolls. A heat system where evidence accumulates over time, witnesses can be bribed or intimidated, and investigations build against you. Dirty money vs clean money, laundering through business fronts, fencing stolen goods. Legal consequences that actually matter: arrest, trial, sentencing, criminal record that follows your Sim and affects careers, relationships, and housing. And eventually, organization building. Recruit crew members, manage territory, deal with rivals, handle betrayal.

The v1.0 would be a complete crime loop (execute crimes, manage heat, face consequences, launder money). Empire building gets layered in over time. Similar to how Basemental grew from a focused drug mod into a massive system.

Something else entirely

Maybe neither of those is what you want. Maybe you want something I haven't thought of yet. That's what this post is for.

What I want from you

I'm not going to build something nobody wants to play. So tell me:

Which of these excites you most? Criminal Underworld, Living World, or something completely different?

What's missing from your game right now? Not specific mods, but what kind of experience do you wish existed? What makes you think "why doesn't anyone make this?"

What mods do you currently consider essential? Knowing what you already can't play without helps me understand where the gaps are.

Drop your thoughts in the comments. Even a one-liner helps. This is going to directly shape what SYVR builds next.

I added a download for all my current mods (even unreleased) that have been made.

Comments (5)

T
Tiny Razor · August 29, 2026

Hey! Thanks for the custom music DJ mod. Can you add a feature that disables ghost DJs too? Having the DJs show up in their party outfit would also be grand.

M
Matt Steward · August 6, 2026

I love the mods (or at least the idea of them) None of them work I get a Missing Module Error for all of your script mods which sucks because hypothetically these mods sound amazing but unfortunately its all fantasy until They are Fixed or Updated

p
prinseyplays · April 30, 2026

Hi I just found your mods through a random reddit post you commented under as I was looking for a DJ booth mod and yours is exactly what I needed. I read this post and really like the idea of having REAL consequences in the games. Either through Living World or Criminal World. Sims actually having to be cautious about what they do would make the game so much more impactful in my opinion. New subscriber, keep up the good work!

A
Ariana Murray · February 26, 2026

Living world and Criminal world sound great. Specifically living world, it’d be great to have some type of rumor system. For example, a married sim was seen getting too comfortable with another sim and have that rumor follow the affected sims. I think Sims 3 has a pretty good example. It could really enhance the secret affair/secret child system that sims 4 implemented with the newest pack. Also, how would you feel about making the criminal world mod compatible with the basemental drugs mod. Basemental, Wicked Whims, and child birth mod by panda are my absolute main mods. Sorry this is way too long lol!

s
sgra 💞 · February 24, 2026

I'm a legacy player (currently on generation 175 😅) and Living World sounds great to me. I use quite a few mods to flesh out my gameplay (RPO, Childbirth Mod, LGBTQ Mod, WWhims being the main ones). I'd love to have something that made my families and their actions feel more important/impactful - it's kind of silly that my level 10 criminal sim gets treated the _exact_ same way as those in other careers. I probably wouldn't use the criminal mod day-to-day, but it sounds fun and I absolutely would use it when I have that kind of storyline in mind for an heir!