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June 16, 2024

Build 11 Release Info and Announcement

Unfortunately, I still have a fair amount of coding to do and my "real job" has kept me busy. Normally this time of the year is slower than it has been recently, but I guess that's a good thing as far as job security goes. Several things that I had written earlier on did not work with a couple of the plugins I use so I had to redo them. This put me behind my original target of on or about the 15th of this month.

I know you all have been very patient, and are anxious for the release, so here's what I've decided to do.

I wanted to finish this release up and have time to put it out for some beta testing. Instead later this week (the 19th or 20th at the latest) I'm going to put out a TEST build that still has the debugging turned on for another open beta.


At the end of this week, I'm going to be going out of town for about two weeks (more like 12 days). When I get back, I hope to have a list of reported bugs to squash. :) Once I get them down I'll release the full Build number 11.

This content in this build changes some of the internal game dynamics more than I originally thought it would, so as a result, some previously announced content may not be fully implemented until the full build is done, depending on how thing go over the next few days.

Comments (3)

z
zwx · June 17, 2024

Wish you work be successful!

z
zeradar · June 16, 2024

Thanks for the update! Real life happens. Looking forward to the test build, or would love to see a few more teaser renders if the test build runs into issues.

S
SoreBottomArt · June 17, 2024

I'm posting some images anyway....issues or not. :)