Weekly Report 107 - Rejected No More
Hi there guys,
I hope you're doing okay.
PROGRESS STATUS
This past week Bishop managed to finish the renders and now he's fixing the renders I didn't like and some that have problems, but he'll finish the renders this week and hopefully by Monday we got every render done.
On my side, I still got some work to do. Right now I'm working on the navigation part and as soon as I finish this I will take another look on the text to make sure I got everything I need for this version. After I finish to polish the text I'll give it to the proofreader.
I had to cut the main story for this version in half because I didn't realised at first how much work there was to be done, but you'll still get plenty of content in this first version.
Also I'm still waiting for my designer to finish the lockpick game so I can implement it.
Hopefully I'll be able to finish everything by the end of this week and then next week we'll start the testing and by the end of next week we'll have the game ready for release.
Best regards,
Jason
Comments (4)
Well, then it only remains to wish you the best in completing your work. Keep the work up!
hope any minigames are skippable with the full reward as if we did it... i hate minigames xD
When you start a new game you'll be asked to choose the type of gameplay. You can choose a gameplay with minigames or without them. This could be later adjust in the settings.
This sounds good! Don't sweat having to tell the foundation of the main story over several 'episodes' - best to get us drawn in with several 'hooks' then broaden the foundation as you build character relationships and start to resolve the first set of 'hooks.'
