April 30, 2026

Future game poll

Hi guys,

As some of you know, while I’m finishing No More Money, I’ve hired different people to help prepare my next game. This way, by the time I start working on it, all the systems will already be in place, and it’ll mostly be a matter of writing content and creating renders/animations.

In No More Money, you had a choice between two jobs. Aside from offering different content, this also affected how the main character interacted with the women. For me, this was a bit of a test run. I wasn’t sure if it was a good idea, but I went with it because it seemed interesting.

Now that we’re getting close to the end of the game, I’d really like your opinion on this. Did you find this feature interesting, or did it feel like something unnecessary that nobody really asked for?

The reason I’m asking is because I’m considering three approaches for the next game:

  1. Similar to No More Money: at the start of the game, you choose the route the main character will follow. Either corrupting the girls or building loving relationships.

  2. Each girl is different: there will be shared content up to a certain point, after which the main character decides what kind of route to take. This means you could be romantic with one girl and cold with another.

  3. Each girl has her own story arc: some characters will naturally lean toward more provocative paths, while others will have more emotional or romantic stories.

The downside of the first two options is that they require writing the same event twice for each girl, just from different perspectives. On the other hand, they might make the experience more engaging.
The third option would allow me to focus on creating more unique content for each character, since I wouldn’t need to repeat scenes from different perspectives but it might feel more linear.

I’d appreciate your vote on this. Keep in mind that the outcome won’t make the decision for me, but it will definitely influence it.

Bests,
Jason

Comments (42)

f
franzo · May 6, 2026

mom and sister is all i need thanks

G
Galactico · May 6, 2026

for the 3rd option, does this mean the girls who lean towards more provocative and sexual stuff will have 0 romance & emotional connection and just casual mindless sex only relationship with them?

B
BELLE REVE · May 3, 2026

I have a question, will there be pregnancies and ending montages (based on the ending you chose) in No more Money, seeing how the future turns out with that character (or characters)? And based on your post, option 2would be the best in my opinion. You'll be able to decide each relationship individually, not making one decision in the beginning and having to go through with it to the end.

R
RoyalCandy · May 4, 2026

Yes, pregnancy is going to happen in the endings.

N
Nona Yer Bidness · May 2, 2026

I like the idea of each LI having their own arc/path, but I also like the way NMM had a "light path" and a "dark path" that the player could choose to follow. So 3 with a mix of 1 and a splash of 2. Optimally, I think that more options with how the player can interact with each character allows for deeper investment into the game world. At a minimum at least three choices per decision point, that could be described as light, dark, and a shade of grey (or perhaps romance, corruption, and neutral) that directly effect the MC/LI relationship could make the game feel more nuanced. As long as the choices are deeper than "I'm a simp for you". "Me MAN! You serve me!" and "Meh". With each LI having their own story arc, as a creator, you can deeply explore their motivations, desires and expectations. And keep their responses to player behavior consistent with your vision... An LI who wants romance and emotional connection is not going to fall for a douchebag who is distant and cruel. But another who is submissive by nature, or a masochist, could be drawn to that same distant and cruel behavior.

J
Jason su · May 2, 2026

In any case, just don't forget the role of Charlotte.

J
James Flopps · May 1, 2026

1 has been done to death 2 If it's only romance then not for me 3 Interesting and best option

R
Ricardo · May 1, 2026

I chose 3 cause I'm not really one for replaying other routes, but with some games I feel like I'm missing out. I was a bit hesitant but after reading your reponse to bgray9054 (other patrons: go read it) I'm firmly on camp 3 now 😊

j
justaguy44 · May 1, 2026

I'm all for keeping things easier for the dev, as long as there are SOME choices available for us players. Kinetic novels just are not as interesting, but of course choices generally lead to branching, which leads to more work for the dev. It's a merry-go-round. Have you ever published a poll about which path your players took for No More Money? A - real estate, B - nightclub, C - both? I pretty much ignored the nightclub route.

J
Jandro Loyal · May 1, 2026

I'm just one fan, but for what it's worth, I think that your talent as a writer and animator has shown your unique ability to bring characters to life, regardless of how many perspectives we the players are able to see. I have confidence that whether you decide to develop different storylines OR keep a single narrative in line with your ultimate goal, it will be engaging for everyone. By now, I have full confidence in your artistic and storytelling capabilities. HOWEVER, one thing I think would be a worth adding is.... well, sound effects. Sexual asmr would elevate your storytelling to a WHOLE new level, and I encourage you to explore it.

M
Michael · May 1, 2026

I chose 3 because I wouldnt want all the girls story arc to be similar but would also like a bit of 2 in it as I would to be able to choose whether to be nice or mean depending on the situation and how the girl is acting.

A
Alex · April 30, 2026

Agree with most people saying 3 with a mixture of 1/2. My personal preference is probably 3 > 1 > 2, mostly because i love NMM, and sometimes games like 3 can get sandboxy and you end up waiting for like 3/4 updates before your preferred characters get updates.

J
Justin L · April 30, 2026

First off there NEEDS to be extra sex content for No More Money after No More Money is finished. Even if it's just dedicated to Tris, Charlotte, and Denise...especially if it's just dedicated to Tris and Denise....Extra ESPECIALLY if it's just dedicated to Tris :) Maybe a little bit of Bea too. You get the idea....I hope. Make it happen drag it out if you have to if it involves Tris I'll be there. Sorry had to get that out Now for the poll I choose 3 simply since it seems to be the option that If I understand correctly would be the closest to a sandbox style letting players choose their paths whether they want a harem or not, or just certain girls or fetishes. I really don't want to play the main story over and over again just to make different choices. I get replayability and all that but truth be told if there's too many LI's w/o a harem option I'm eventually just holding the skip button down to get the endings and to unlock the gallery. Being A Dik as much as I love that game has become painful at this point requiring way too many playthroughs.

L
LokiX · April 30, 2026

I say 3 but with a mixture of 2. It would make it more work but I think the best games allow you to be romantic or cold to the same girl depending on the situation and still have the choice to be romantic/cold dominant/submissive to the same girl in a different situation and not just be directly locked into a relation style. It makes choices a bit more dynamic but as you said with choice 2 it would require you to have scenes from multiple perspectives.

A
AbjectlyCasey · April 30, 2026

The magic word is "linear". Makes for a good comic book, not usually a player preferred or choice based ending.

R
RoyalCandy · May 4, 2026

It was a bad word. It won't be a kinetic novel. It's just that there won't be a moment where you have to decide a major change in the arc. Like having 2 choice either one for corruption one for love.

D
Dušan Smrček · April 30, 2026

3.

O
OneHandedStunt - Richard · April 30, 2026

Option3 also has a possible downside for player and developer: If it doesn't fit, it doesn't fit. I already quitted games where I couldn't react to a girls personality like I would myself, because it totally disrupted the connection to the MC. So while I think Option 3 is the best in regards of ambience, genuity of character and a good balance between complexity and needed dev effort, it's a risky one.

J
Jonathan Hang · April 30, 2026

My ranking is 3 2 1 But I'm fine with any choices. I'm just here for the game and to support you 😁.

W
Wolfgang Kümmel · April 30, 2026

Hello Jason, I can imagine that there is a lot of detail work in "No More Money". The decision for whom the MC works apparently means that almost two different games have to be written. But I think that this was by no means something unnecessary and a second playthrough with a different decision makes the repeatability of the game interesting, it's a great game! But I would advocate variant 3 "every girl has her own story arc". Here, too, deeper connections, "happily ever after" but also other forms of our MC's love life are possible, which can be integrated into an exciting story. Have a nice long weekend! (May 1st, “Ziua muncii“) 😊👍

H
HoneyMonster · April 30, 2026

To be Honest i'd say option 3 because you can get more content for each girl, But im not keen on linear as it kind of forces instead of being a choice, But Having more unique content for each character could outway the slightly Linear feel.

L
Lando Venturi · April 30, 2026

I chose option 3 since it will give the girls a more unique and special storyline. However, I have nothing against option 1 because NMM is doing absolutely fantastic with this approach. In the end, I’m positive that whichever option Dev decides to go with, the next game with be an absolute masterpiece!

V
Vionix. · April 30, 2026

If the game contained lesbian content, a different situation might arise.

m
mat_cauthon · April 30, 2026

Options 1 and 2 allow for player agency while making your workload bigger due to having variations. Depending on how many LIs you plan to have, and if there's gonna be interactions between LI 1 and 2, having to write and render scenes with 4 variations(both romance, both corruption, 1 of each) sounds like a lot. Option 3 removes agency from the player, and you would probably have to tell the player outright "LI 1 is full romance, you sure you want to start this" which is a bit spoilery. Overall, 2nd would be the best option for me since I prefer minimal routing (and 1 is heavy on routes), while 3 would potentially lock me out of LIs(assuming harem is planned) simply due to them being written a certain way.

M
Manshoon TheMage · April 30, 2026

Each girl is different so she deserve her own story arc. I like story-driven games

O
Old dog · April 30, 2026

3rd option

J
Jeremy Minugh · April 30, 2026

I think one works best for real life. Yes each person has their own story, however who they associate or love will change them in different ways. More often than not a person, especially a young person, will chsnge to fit their chosen person.

U
Uzilara · April 30, 2026

Each girl their unique arc, you can get very different behavior and stories in 1 playthrough and it would mean an update is a “full, complete” update while having 2 different paths means each path would only get half of the update so less new content if only playing 1 path (which i think most players do)

R
RoyalCandy · April 30, 2026

The upcoming games should be easier to replay. I don't plan on making another one in 5 years like this one.

b
bgray9054 · April 30, 2026

I voted for 2 - to expand a bit, as long as there are choices that impact what happens both in the story and the relationships with the LIs then I'm good. The way Being A Dik is done, is ideal where the choices significantly impact relationships with the various LIs, dialogue, and what happens in the story.

R
RoyalCandy · April 30, 2026

Honestly, I haven't really checked BaD in a long time. Having different outcomes based on the choices you make with the girl still stands. My question was should I make it a bit more obvious and different? I'll give an obvious example, that has nothing to do with the next game: op1: We either create a porn studio or a fashion studio. So the girls either become pornstars or models op2: at one point in your relationship you decide if the girl becomes a fashion model or a porn star. But you can have 3 models and 2 pornstars. op3: Each girl has her own story. Some of them could have 2 endings. Maybe based on the choices one can still become a pornstar or a model, but not all girls will have that. Some will have simply a love arc. They will never have the chance of becoming pornstars.

N
Night Hunter · April 30, 2026

This is a kind of hard choice for me as I feel you could do an excellent job on all three. How a game ends up is very dependent on the skill of the developer. In the end, I chose 3rd option and look forward to see where it takes us.

S
Steve-0-6448 · April 30, 2026

what about a sandbox game? one where you wader around and can choose whos path you want to take and you can visit who you want when you want?

R
RoyalCandy · April 30, 2026

As much as I enjoy sandbox games, I'm not the right person to make them. I have tried in the past and it was a complete failure. But even if I would have moved towards sandbox, the question I asked above still stands.

G
GameQiang · April 30, 2026

Personally, I prefer it, so both girls and men have their own stories, which will make the whole game story more perfect. 🥰

S
Satanael · April 30, 2026

I'd say 3 is the best option. You can spend more time creating a better quality story and routes for characters by not needing to do two variations plus updates will feel more robust. Having an 800 render update means you're getting 800 new images and more story instead of 400 for one route and 400 for one you may never decide to play. Plus doing 3 doesn't mean you're locked in to doing things only one way. If you're doing doing let's say a more romantic relations with a character you could have prompts that can open up different avenues for that character in the form of kinks. The basic run for that character is more loving in nature but you can add kink prompts to try with that character that don't require doing a separate route but instead allow you to run the planned route and people can opt in or out of certain kinks with the character and now that's considered "bonus content" and who doesn't like bonus content that doesn't require a whole different save file. I've always been a fan of having plenty of characters to choose from and each one catering to specific kinks and having different personalities

N
Newbe163 · April 30, 2026

As you said, the first two options have two paths in parallel to think about. Time and effort for you. The third path strengthens the female partners in the overall story and gives so many subpath possibilities going forward. Happy to see what we will get next. The No More Money was awesome.

M
MagicMan753 · April 30, 2026

Yeah, I definitely think choice 3 is best, it would offer most flexibility and would require less work overall. Like some girls we would naturally be more dominant or maybe a girl is even more dominant and likes to be in control of us a bit in bedroom(Would love one girl to have this dynamic next game, like light femdom, nothing extreme) while some deeper connections, are more about love and building it more, etc. with other things. I can see the appeal of having dual paths for girls, but that would require more work and make things less unique at times, where with this you can make girls more diverse. Plus this would make it more streamlined in some areas, require less work for you like I said, which is always good.

I
Ichigo Kurosaki · April 30, 2026

I personally think 3 would be the best and show diversity among their personalities.

Z
Zayes13 · April 30, 2026

Glad to hear you'll continue to make more games. Is there a ETA on when the Steam version will be updated after No More Money is finished?

R
RoyalCandy · April 30, 2026

I really hope it will be by the end of the year, but looking at how much it took me to just write this one episode, I can't promise anything.

T
The Great Cornholio · April 30, 2026

I really like the dual path approach you are already using. Although I know some people react negatively to the MC and how his language demeanor change as he works at the club