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January 2, 2020

First Progress Report of the Year!!

Hey everyone!  Hope you've all had a wonderful holiday season!

Updates about ZR have been a little slow as I've been busy working on the Town of Passion update that just launched today.  But now, it's time to start shifting gears!

== Release Date ==

The artwork for this build is mostly complete, however, I'm still trying to get in touch with someone so I can't give a hard release date.  BUT, expect to see this update in late January!  Pretty typical release date, everything's on schedule! =D  As that date gets closer I'll inform you guys with a more accurate date as usual!

== Build Contents ==

As mentioned before, this build will focus on Jessie a bit as well as adding a new Clara scene + another little bonus surprise.

This build will be pretty simple so I want to try and take this time to also work on a feature I've been wanting to add for a while:

== Difficulty Modes ==

Everyone plays ZR for different reasons so I want to create a couple difficulty modes that help cater to everyone.  The plan is to make an easy, standard (same as current game), and hardcore modes for players to choose from when they start a new game!*

*At the start of your old save files, you'll get one opportunity to change the difficulty to the one you want.

-Easy mode should be pretty lenient, allowing you to worry less about some of the more challenging obstacles.  It will also allow for an optional cheat mode to completely cheese out resources.

-Standard will be the same as the game's been so far.

-Hardcore will be a whole 'nother beast.  I want to balance it properly but I also want it to be a pretty damn rough time with an emphasis on minimal resources and making proper use of your time.  Completing this mode will likely unlock a bonus scene or something at the end too to make it worth while.

The difficulty modes will be tweaked over time so I don't expect it to be a flawless implementation initially but I want to work on it now so it feels right by the final release.

======

I hope you all enjoy the changes that will hopefully make ZR more accessible for everyone!  Thank you all for your support and I will see you soon with more teasers & updates!

Comments (17)

C
Cloud Tirones · January 28, 2020

hardcore is a must to play if there's a content

G
Genachsd97 · January 9, 2020

In the previous post. There was such a proposal, it scored 7 likes.

G
Genachsd97 · January 9, 2020

Will there be sex scenes with zombies? In case of loss or ordinary bosses.

S
Siren's Domain · January 10, 2020

I'm still trying to figure out the right way to go about it. A zombie x female scene is very polarizing in responses. I have some ideas that I think most people would enjoy! It won't be for another 2/3 updates though due to the timing of it, however.

K
Koro Neko-Sam · January 4, 2020

too bad it's not in Spanish ( ┬ ┬ ﹏ ┬ ┬ ))

A
Azeron · January 4, 2020

I’m generally Russian, so it’s not very convenient for me to play, but I still like the game.

A
Azeron · January 3, 2020

It's my birthday on January 23, if this update comes out on the same day, it will be the best gift.

S
Siren's Domain · January 10, 2020

There's a strong chance ;)

O
Oliver · January 3, 2020

I'm looking forward to the next update! I'm also curious to find out what is in the locked cabin that's next to the camping site.

L
Louis · January 3, 2020

Really appreciate your effort so far. It's a really great game but locking content behind increased difficulty is tedious. I don't want to finish the game in normal mode and then play it again in hard mode just to get that one single scene.

S
Siren's Domain · January 10, 2020

My thought is I'd like to still make it possible to view on easier difficulties but might require more effort like 100% completion. The bonus scene is still a big maybe but I would like to have some sort of incentive/reward for hardcore mode just for the diehard fans. I'll keep this feedback in mind!

w
wolfofhell · January 3, 2020

23333,the hell lvl,i like it,but hope more funny and surpise!

D
D.j. Riddle · January 3, 2020

I would prefer that the actual game content be expanded to the point of being finished long before another 'difficulty mode' is even considered, and locking content behind this increased difficulty is not cool either. how about more actual game instead of making what we've already done more difficult? 90+% percent of players, I would imagine, don't want/need a more challenging game to play with the arrow keys - I have a console for this.

S
Siren's Domain · January 10, 2020

Currently there are multiple players who aren't interested in the combat so I feel it's important to address difficulty options asap to appeal to all types of players. The bonus scene is just an idea and would be done in a manner that feels fair. May not even happen. Core gameplay is mostly complete apart from side quests. The decision to add more difficulty options has NOT impacted the progress of art & story quests. Hardcore is being made literally for those <10% of players who may want the extra challenge. It's not intended to be the default route. Hope this clarifies things.

M
Mikrocolor · January 2, 2020

Wouldn't it be easier than practical, you focus 2 months on one project and then focus another 2 months? Well if you're not doing this try to do it to see if programming progress increases?

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Siren's Domain · January 3, 2020

I'm actually always working on both games simultaneously between programming & working with artists. Programming one game for too long typically wears me out & is too fast for the art to keep up with so this ~monthly rotation works the best for myself & the artists. Hope that clarifies a bit! Unless I misunderstood the question haha

J
John P · January 2, 2020

Any chance of being able to place multiple gardens/water basins? Because you'd totally do that in a real scenario if you were expecting to hold out for the long haul.