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June 11, 2026

A Fresh Start for Grandpa's Lesson

Hey everyone,

It's been a while since the last post, and this post will be a little longer than usual.

Over the past few days, I've been working on Chapter 8, mainly focusing on writing and planning the story. During this time, we also reached an incredible milestone: 800 followers, and I'm extremely grateful for all the support.

As many of you know, Grandpa's Lesson is my first game. A lot of people have complimented the renders, the story, and the overall experience, but I've also received feedback saying that the visual quality could be improved. I've been thinking a lot about that.

Because of this, I started studying other tools besides AI. I even made a small poll on Discord (and by the way, if you're not there yet, I highly recommend joining since it's the easiest place to follow development updates). After experimenting with these new tools, I managed to get some "nice" looking renders.

However, there was one problem: the artistic style became very different from what Grandpa's Lesson currently is.

Some of you may remember that I already changed the art style once near the beginning of development, and at the time the majority of players preferred that I kept things consistent. After thinking carefully about it, I decided to continue using AI as the primary tool for the project.

That said, I still feel that the game deserves a significant visual upgrade.

So instead of changing the art style completely, I've decided to go through the game and essentially create a large visual remake/redraw of many scenes. My goal is to improve overall image quality, consistency, lighting, character appearance, backgrounds, and presentation.

To be completely honest, I'm still learning a lot of these techniques. I'm not exactly an AI expert, and my hardware isn't the most powerful either, so creating higher-quality assets takes considerably more time. Even so, I'm very happy with the results so far.

To help speed things up, I managed to get a small break from my other job, which means I've been dedicating more time to development recently.

My original plan was to release everything in a single build. However, progress has been slower than expected because of all the extra work involved with improving quality. Because of that, there's a chance I may split the release into two builds:

  • The first build would contain roughly half of the content I've prepared so far.

  • The second build would include the remaining content plus the new chapter material.

This approach would also allow me to gather feedback earlier and verify whether the save-system issues have finally been resolved before the larger release.

Below you'll find some preview images of the new direction.


Important: These renders are still very rough. They are not final versions, and I'm currently refining, polishing, and improving them.

Thank you all for your patience and support. Reaching 800 followers is something I never imagined when I started this project, and I hope the improvements I'm making will help deliver a better experience that all of you deserve.

See you in the next update.
I really hope this is the last major rework I'll have to do, lol. 😅

Comments (12)

f
fortuna95_ · October 12, 2026

no offence but the art style on the first picture looks horrendous. keep it the way it is definitely, it looks great! definitely could be improved manually, but no need in making it 3d, add animations though please

u
user1 user1 · June 18, 2026

Any news?

N
NØHope · June 19, 2026

Soon...

m
mig vin · June 12, 2026

So will rework delay the update and progress.. Seems little early to be reworking game that gotten small following already.

M
MIG · June 11, 2026

Hey, don't you DARE to change the art style, as it is, its GREAT!!! 🤓 The only things you should do its to improve the story, and the way it evolves. For example and I have written this before, sometimes, you leave black screens within conversations which for too long, you should change this. Another one is those moments when a character just moves towards the other in the screen. It feels kind of odd. Therefore, its al about improvement of details and work on the story cause the rest is good as it is... One final detail, the fact that the father in law doesn't have eyes its a bit bizarre, wouldn't you change this?

J
Jackson Rondon · June 11, 2026

I would like a cleanup and improvement of the images so that the game doesn't look so much like a demo, but without losing the art style and the story.

l
lemon · June 11, 2026

thank the lord its not getting that 3d render remake

H
Harted · June 11, 2026

Dont rework it into the weird 3d frame you showed first , keep it as it is the style is perfect

N
Nex_Time · June 11, 2026

I'd rather a rework early to get the direction you want, then one later down the line that would take a lot longer like some games have done. The new renders look good even in this pre polished state.

R
Rogerinho stayor · June 11, 2026

🙂‍↕️❤️

R
Rogerinho stayor · June 11, 2026

I'm very excited.

B
BamBam-3886 · June 11, 2026

👍🏻