Hellevator Devlog #6
Videl gazes at you serenely. After all, this moment was imminent...
Hellevator Devlog #6: Boss Mechanics
This is hard to explain with just one image, but the rhythm mechanics are a mix of Osu!, Dance Dance Revolution, Undertale, and Touhou Project. The screenshot only shows one of many mechanics, and the gameplay will become very frenetic as the mechanics change every second.
The player's hitbox is the rose below, which covers one of Rosa's eyes.
You will move your hitbox with the mouse, just like in Osu!, instead of using the keyboard or controller buttons. This allows you to move more quickly between attack targets, mechanic targets, safe spots, and bullet patterns. On a possible Nintendo Switch 2 version, you would do this using either the touchscreen or mouse mode. I'll test that later.
In this part of the fight, you must stay inside the circle below (II) and press the arrows. You may also need to move quickly to circles I and III, while arrows can appear from circle II or from the other vertices of the heptagram. After a few rotations, the mechanic will change.
My brain is about to explode, so that's all for today!
Wishlist Hellevator on steam: https://store.steampowered.com/app/4320090/HELLEVATOR/
Thanks for the support!
