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Project-Realish-1.6.A-Setup.zip 233.8 MB
October 15, 2026

Project-Realish 1.6A

PROJECT REALISH 1.6.A — Euro Truck Simulator 2 & American Truck Simulator

Everything we have built since 1.7.4 — and every item on this list works today.

⚠️ RESHADE — PLEASE READ ⚠️

• ReShade is NOT part of Project Realish, and the setup does NOT install it.

• Want ReShade? Install it yourself, into its own folder: create a folder named "reshade" inside the game's bin\win_x64, and put ReShade's dxgi.dll (or ReShade64.dll), ReShade.ini and the reshade-shaders folder in it. Project Realish loads it from there automatically.

• NEVER install ReShade directly into bin\win_x64 — the dxgi.dll there belongs to Project Realish, and ReShade would overwrite it.

• The setup never touches bin\win_x64\reshade\ — your ReShade and your presets stay exactly as they are, through every install and update.

INSTALLATION

• One setup for both games: it finds Euro Truck Simulator 2 and American Truck Simulator automatically and installs into both at the same time.

• Everything the mod needs — upscaling, Frame Gen and the AMD files included — is installed by the setup itself. Both games share the same files, and the setup carries just one copy.

• Your settings survive updates. All settings live in a single file in the game folder (ProjectRealish.ini). Neither the mod nor the setup writes any log file.

• If the game starts on DirectX 12, OpenGL or Vulkan, the setup and the mod switch it back to DirectX 11.

• The setup checks your NVIDIA driver and warns you, with a download button, if it is too old.

• NVIDIA Surround / triple-monitor crash fixed.

UPSCALING & FRAME GEN

• Super Resolution upscaling on every RTX card (Quality by default), and upscaling on AMD cards.

• Frame Gen: multi-frame generation from 2X to 6X (3X by default) on NVIDIA, AMD and Intel cards.

• Generated frames now show up in the Steam FPS counter and in OBS / Discord recordings.

• No more double images of traffic vehicles and wheels in generated frames.

• RTX 20, 30, 40 and 50 series each run with their own settings (NVIDIA driver 615 or newer).

LIGHT & SKY

• Daylight is computed from the sky: the sun, the sky and the clouds as they are at that moment.

• Under overcast skies the sun gives a soft, directional light through the clouds; the visible sky is livelier.

• Distant fog and haze removed — mountains and far objects are crisp. Volumetric fog can be switched on in the panel.

• Night stays night: the eye (exposure) no longer opens too far in the dark.

• Street lamps cast real light and shadows at night.

• The brightness "pumping" every few seconds is gone.

• No more outlines around objects against the sky.

SHADOWS & DEPTH (AO)

• Flicker-free ambient occlusion on grass, trees and ground.

• Strong ambient occlusion on vehicles: wheels, fenders, tanks and under the trailer — chrome keeps its shine.

MATERIALS

• Vehicle paint keeps the game's own reflections; distant trucks show their true colors.

• Galvanized parts no longer shine like chrome: satin when dry, glossy in the rain.

• ETS2 cab: polished wood, and buttons and gauges in the right materials.

CAB

• Ray-traced cab lighting; the game's own cab materials are kept.

• Two eyes in the cab view: the world through the glass and the cab interior are exposed separately.

• The outside world and the sky are clearly brighter than the cab, and the world through the glass looks the same as from the outside camera.

• Mirrors use the outside exposure. The white outline flicker around the cab edges and the strange silhouettes are gone.

• Panel: Interior Lighting (night cab lighting) and Auto Exposure (eye adaptation in enclosed places).

RAIN & WET ROADS

• Layered wet asphalt (ETS2): damp surface, thin water film and puddles each on their own, with rain rings and glints.

• Black specks on the road seen through the windshield when rain starts — fixed.

• New Rain Range slider (Lighting tab): choose how far the wet-road detail reaches, from 100% to 400%.

• Colors don't flicker in bad weather, and vegetation no longer turns pale in the rain.

CAMERA & SHARPNESS

• Motion blur comes from speed only (turning the camera doesn't blur), with a 1–5 strength setting and wheel blur.

• New detail sharpening: distant trucks, trees and street lamps are crisper. The panel's Sharpening is still there on its own.

• Sun and lamp lens flares balanced; the white discs on vehicle lamps are gone.

• Ground flicker and sliding when looking down, on fast turns and after teleporting — fixed.

PANEL

• New rows in the Lighting tab: Rain Range, Volumetric Fog, and RR (optional ray tracing). Motion Blur strength 1–5.

• Tonemap tab: color temperature, exposure, contrast, saturation, vibrance; shadows, highlights, blacks and whites.

• Everyone gets the same approved look — no more "dark on one PC, bright on another".

AMERICAN TRUCK SIMULATOR

• The mod runs in ATS too, and the setup finds and installs it automatically. Layered wet asphalt is ETS2-only for now.