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February 2, 2026

Project-Realish 1.4 ( Soon ) ⭐️

Hello everyone!

Project-Realish 1.3 has just been released, and the feedback has been amazing. But there is no stopping; version 1.4 is already cooking in the kitchen. Today, I want to present to you the first glimpses of my new road textures that will take the concept of "realism" in the simulation world one step further.

In this version, my focus is entirely on Surface Feel and Atmospheric Depth.

📸 What Will You See in the Visuals?

In the images above , you will see the new PBR (Physically Based Rendering) materials I have been meticulously working on. My goal is not just a "picture of a road," but to make you feel the surface your tires are touching:

• Details in 16K Resolution: From those microscopic roughnesses on the asphalt to the sun-bleached greys brought by years of wear, every detail has been processed in ultra-high resolution.

• A "Lived-in" Feeling: Not just flat, straight roads; deep cracks running through the middle of the lane, patches left over from roadworks, and even fresh tire burn marks from sudden braking on the highway... They are all part of the story.

• Dynamic Surfaces: I aimed to reflect the heavy, water-soaked dark tones and mud texture of soil after rain, and the dance of tree shadows on asphalt in sunny weather, in their most natural state.

⚠️ Important Technical Note:

These shots were taken directly from the Blender render engine to let you clearly see the raw quality of the textures and their interaction with light. The in-game integration process is ongoing, and my optimization work continues to ensure these PBR materials look just as high-quality within the game engine.

What's Next?

Version 1.4 won't be limited to just roads. I am also working on new pavement stones and environmental lighting improvements that will work in harmony with these new ground textures.

Your support is the biggest fuel pushing me to test the limits of this project. I am definitely waiting for your comments and thoughts on these new textures!